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Posted (edited)

I've been trying to build a mission where I have to defend some oil rigs and gas platforms, and by default they have massive health, in testing I can hit them with five mk84's and not make a dent, I'm using the F/A-18 to test that.

What I want to do is use a mission trigger based off them being slightly damaged to trigger a massive explosion, an oil rig or gas platform if hit by even the smallest bomb should be destroyed, likely with a time delay.

So I have set it up so that it uses "Unit Damaged" as the trigger option, then set a flag, then set another flag based off of that useing "Time since Flag", and then trigger an explosion say 5 seconds later, the idea is to simulate how fragile a rig would be to even a small bomb hitting it.

I've also used "message to all" to output the flag states to try to debug it.

What is actually happening when testing is that immediately at the start of the mission the first flag is getting set, then the explosion happens after the timer finishes.

That would indicate that the rigs start out pre-loaded with some damage, when they should not be, and that's tripping the first flag's condition.

Oil Gas test.miz

Edited by Capn kamikaze
Posted

I've just made a fresh mission file that just has those units, to eliminate anything that could be doing it, and it's still doing it.

Those should not explode unless something comes along and inflicts some damage, which is clearly not going to happen in that mission.

Posted

You're right. "Unit damaged" triggers as soon as mission starts.

 

There's an even weirder thing: "Unit's life less than 100%" is not triggered when a missile or a bomb hits the platforms.

"Unit hits" doesn't seem to work either.

 

Only the good old "BOMB IN ZONE / MISSILE IN ZONE" trigger worked. Mission attached.

Oil Gas test_bomb_m84_in_zone.miz

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Posted (edited)

I tried that too in another version, got that working, but that was a bit hit and miss though, sometimes it would trigger, others not depending on the exact bomb used.

It would be a good idea if ED did a bit house keeping on the list of bombs, especially the Mk82 series that are listed in "Bomb in zone", I did make a version where it used the OR function and set every type of Mk-82, then bombed it with the Mk-82 slick available to the Hornet and it caused the game to crash as soon as the Mk-82 entered the zone.

So that could be a bug too, if it's not just me...

Edited by Capn kamikaze
  • 4 weeks later...
Posted
On 12/4/2020 at 11:33 PM, Flappie said:

Only the good old "BOMB IN ZONE / MISSILE IN ZONE" trigger worked. Mission attached.

Thx for sharing your mission! Works well.

 

But is there a trigger where you don't have to choose which bomb to hit the target with, so it doesn't matter which bomb hits the target?

 

I've attached a modified version of your mission (added a F/A-18C with a loadout of 8 Mk-82s).

Caucasus FA-18C Test Mission Oil Gas Bomb.miz

[Modules] A-10C, A-10C II, AH-64D, F-4E, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC
[Maps] PG, NTTR, Normandy, Sinai, Syria, TC

[OS] Windows 11 Pro
[PC] MSI Pro Z790-A, i9-13900K, 128 GB DDR5, RTX 4090 24 GB GDDR6X, 2 x SSD 990 PRO 2 TB (M.2), Corsair 5000D Airflow, HX1500i, H150i RGB Elite, Acer X28, TM HOTAS Warthog (Grip@WarBRD Base), MS SW FFB2, Thrustmaster TFRP, TrackIR 5 & TrackClip Pro
[Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H

Posted
4 hours ago, AstonMartinDBS said:

But is there a trigger where you don't have to choose which bomb to hit the target with, so it doesn't matter which bomb hits the target?

I don't think so, but I'm not an expert in ME scripts.

  • Thanks 1

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