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Consider triggering missile-hit event on targeted player if he is warping only seconds before a missile would hit


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Posted (edited)

So since warping still is very much a thing (https://dai.ly/x7xx112, select 1080p in top right) that also can be caused by unpreventable client-connection-problems (afaik), please consider registering a hit-event on a warping player if he warps only seconds before a missile would hit (use closure-rate and time-to-intercept assuming that target keeps heading+speed for simplification for example)

 

It's just getting too frustrating for all of us whose missiles miss because of target's connection issues 😑

Edited by DanielNL
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Posted

well they still have to implement a proximity fuse to all missiles, so.. That would solve the warping target issue too...

 

Posted
10 hours ago, Baco said:

well they still have to implement a proximity fuse to all missiles, so.. That would solve the warping target issue too...

 

Not if the warping occurs 30 meters away from missile

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted
14 hours ago, Baco said:

well they still have to implement a proximity fuse to all missiles, so.. That would solve the warping target issue too...

 

 

Proximity fuses are implemented, but there's some funny business going on (even in SP), with multiplayer it's obviously difficult due to desync.

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