D4n Posted December 7, 2020 Posted December 7, 2020 (edited) So since warping still is very much a thing (https://dai.ly/x7xx112, select 1080p in top right) that also can be caused by unpreventable client-connection-problems (afaik), please consider registering a hit-event on a warping player if he warps only seconds before a missile would hit (use closure-rate and time-to-intercept assuming that target keeps heading+speed for simplification for example) It's just getting too frustrating for all of us whose missiles miss because of target's connection issues Edited December 7, 2020 by DanielNL DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Baco Posted December 8, 2020 Posted December 8, 2020 well they still have to implement a proximity fuse to all missiles, so.. That would solve the warping target issue too...
D4n Posted December 9, 2020 Author Posted December 9, 2020 10 hours ago, Baco said: well they still have to implement a proximity fuse to all missiles, so.. That would solve the warping target issue too... Not if the warping occurs 30 meters away from missile DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence
Northstar98 Posted December 9, 2020 Posted December 9, 2020 14 hours ago, Baco said: well they still have to implement a proximity fuse to all missiles, so.. That would solve the warping target issue too... Proximity fuses are implemented, but there's some funny business going on (even in SP), with multiplayer it's obviously difficult due to desync. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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