Kayos Posted December 28, 2020 Posted December 28, 2020 I'm still waiting for my G2 to arrive but was just wondering if it is easier to spot with the G2 than the Rift headsets? [sIGPIC][/sIGPIC]
sultan.of.swing Posted December 28, 2020 Posted December 28, 2020 I'd say yes it is, I have a rift and a Quest 2 here and they cannot come close. Once I got rid of the gigantic labels even in the Rift/Quest 2 I still could not spot hardly anything on the ground unless I crashed into them. VRzoom also helps quite a bit but overall I would say yes it is easier to spot targets at higher altitudes with the Reverb G2.
falcon_120 Posted December 28, 2020 Posted December 28, 2020 I received my reverb G2 after 5 months of waiting just 2 days before going on vacation to see the family, so my experience with it is very reduced and eagerly waiting to come back to test it more, but from the little time i have test it I can tell you yes with some caveats: Spotting air targets its finally great... as great as it can be on a 1080p monitor in DCS. For me that is extremely satisfying cause now you can practice dogfights as close at it can be done in a simulator, knowing that if you make good MK1 management you should not loose sight of enemy planes, even against difficult backgrounds... We have no excuse now . Also long range spotting is great, I was seeing targets at around 18-20 nm the other day while practising BVR (though this is highly dependent on every DCS patch, where sometimes targets are rendered from far away and the next patch that rendering is gone..., for me its being like this for 2 years now, never knows what is the established standard of long range distance spotting). Ground targets are easy to spot, but I'm having some cross eye issues when using the zoom on my G2, meaning that the feeling of using it to discern long range ground targets is for the moment not very pleasant. On my rift S the zoom function allowed me to perfectly assess small areas looking for ground targets and identify them when closer. Also for some strange reason on the "low resolution" rift s the ground targets rendering was easy to spot or discern against the ground, as if its was a blob that stand out easily against other 3d objects that were not targets. On my G2 i noticed the experience closer to a 1080p monitor. So again, no excuse to find targets if you do in a standard monitor. With the very latest patch, targets were actually like glowing on my old RIFT S (meaning that it were very very easy to spot both air and ground, but that should be clearly a bug, meaining that temporarly it was easier on the rift S XD. TLDR: The G2 in my little experience with it allows you to discern targets (air and ground) very close as if you were on 1080p monitor, its not any harder than that, so a very pleasant experience.
C3PO Posted December 28, 2020 Posted December 28, 2020 I can't find G2s anywhere to pre-order ... sent off a few emails to HP and the UK distributor but so far nothing. Now: Water-cooled Ryzen 5800X + 64GB DDR 4 3600 (running at 3200) RAM + EVGA 3090 FTW3 Ultra 24 GB + Pimax Crystal Light + Add-on PCI-e 3.1 card + 2x1TB Corsair M.2 4900/4200 + TM HOTAS Warthog + TM TPR Pendular Rudder 'Engaged Defensive' YouTube Channel Modules: F/A-18C / AV-8B / F-16 / F-15E / F-4E / Persian Gulf / Syria / Nevada / Sinai / South Atlantic / Afghanistan / Iraq Backup: Water-cooled i7 6700K @ 4.5GHz + 32GB DDR4 3200MHz + GTX 1080 8GB + 1TB M.2 1k drive & 4K 40" monitor + TrackIR
VirusAM Posted December 28, 2020 Posted December 28, 2020 following closely R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Moza AB9 FFB Base + Moza MH-16 Grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
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