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Posted (edited)

Hello DCS Dev Team,

 

It is nice that the supercarrier catapult adjusts automatically it's target end speed to compensate for relative wind, for example CVN at 0 kts giving a new catapult end speed of +30 kts or inversely -30kts if CVN is moving at 15kts with a 15 kts wind (hence 30 kts apparent on deck). That being said it defits the real life requirement for a CVN to sail in to the wind prior to aircraft launchs as well as being unrealistic if we take in account the normal performance of a US CVN catapult.

 

"A catapult used in USS Nimitz, called C-13-1, is 99 metres long and has a stroke of 94 metres. In this relatively short distance it is able to generate a substantial amount of speed – its capacity is 36 tonnes at 140 knots."

 

Currently a 0 kts Supercarrier can launch an F14B with GW 34 Tonnes at  171 Kts.

 

You advertise realism for all your products, can I kindly ask you to consider the above.

 

Best,

 

Lau

Edited by Lau

F4E, F14B, F18C, F16C, M2KC, A10C, C101, AH64D, BSHARK3, SA342M, MI8, P51D, SPIT, MOSSIE

PG, NTTR, SYR, NORM2, WW2PK, CMBARMS, SCVN

Asus F17 RG I9 RTX3060 64RAM NVME 2To, TMWarthog, Saitekpedals, TrackIR, 

 

Posted

Hi,

 

Souce wikipedia 

 

Aircraft Catapult

 

No Track, please follow my initial post description to reproduce in mission editor.

 

It would be nice for the players to be able to manually adjust the catapult end speed manually within the allowed performance range through the in game radio contextual menu.

 

Best,

F4E, F14B, F18C, F16C, M2KC, A10C, C101, AH64D, BSHARK3, SA342M, MI8, P51D, SPIT, MOSSIE

PG, NTTR, SYR, NORM2, WW2PK, CMBARMS, SCVN

Asus F17 RG I9 RTX3060 64RAM NVME 2To, TMWarthog, Saitekpedals, TrackIR, 

 

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