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Posted

Tested with client launching off CAT 1 and CAT 2. AI Wingman will not taxi to the CAT until the client launches. AI will sit just past the JBD, will not unfold wings, and will not taxi up to the shuttle. Yellowshirt also does not give guidance to the AI wingman.

 

I return 50 minutes later, and he is still where he was. A 4-ship of AI Hornets spawn and launch off CATs 1, 3, and 4, but one of the AI Hornets is stuck in queue behind my wingman who never left the carrier. At this point my wingman finally unfolds his wings, but still refuses to taxi up to the shuttle, with the Yellowshirt stuck in a line-up-left signal despite the AI being perfectly aligned.

 

See first ~10 minutes of attached tracks.

Client Track

Server Track

  • ED Team
Posted

Thanks for the track. 

 

As soon as I remove the scripts there is no issues, best guess at the moment it is something with liberation scripts, just can not pin point it.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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Posted

I asked other Liberation folks and they don't seem to have the same issue. That leaves multiplayer/ramp hot start being the remaining variables. I'll test cold ramp and hot CAT starts and see if that fixes them.

Posted (edited)
18 hours ago, BIGNEWY said:

Thanks for the track. 

 

As soon as I remove the scripts there is no issues, best guess at the moment it is something with liberation scripts, just can not pin point it.

 

I can reproduce in a simple mission free of any scripts. It appears to be a DCS multiplayer issue, as flying it offline does not cause any problems in my simple mission or in the original Liberation mission. 

 

More tracks attached.

CLIENT-AI-Hang.trk SERVER-AI-Hang.trk

 

Re: Cannot reproduce: Did you test in multiplayer or offline? This is 100% reproducible in multiplayer but will not occur in single player. Please re-test properly.

Edited by Nealius
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