Hawkeye91 Posted January 1, 2021 Posted January 1, 2021 (edited) I've noticed a couple times that when I drop the glide bombs, they accelerate to like 650 knots at very low altitudes after being dropped around 350 knots. This seems rather odd to me. Maybe its normal, but it doesn't make sense for a glide bomb to break the sound barrier without propulsion to push through the transonic drag region. I don' currently have a track, I usually just play MP. Edited January 1, 2021 by Hawkeye91 1
Kerbo 416 Posted January 1, 2021 Posted January 1, 2021 4 hours ago, Hawkeye91 said: I've noticed a couple times that when I drop the glide bombs, they accelerate to like 650 knots at very low altitudes after being dropped around 350 knots. This seems rather odd to me. Maybe its normal, but it doesn't make sense for a glide bomb to break the sound barrier without propulsion to push through the transonic drag region. I don' currently have a track, I usually just play MP. MP saves tracks automatically, i've noticed this too, i always wondered why that's happening
p1t1o Posted January 4, 2021 Posted January 4, 2021 I cant vouch for how well the exact envelope is modelled for this exact weapon, but it *is* perfectly within the bounds of physics for an iron bomb to exceed the speed of sound if dropped from sufficient altitude.
uboats Posted January 7, 2021 Posted January 7, 2021 have you tried the agm-154? ls6/gb6 use same scheme as agm-154 [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
J20Stronk Posted January 9, 2021 Posted January 9, 2021 (edited) Can confirm, AGM-154 also go M 1.0 when they are about to impact. It is scheme-related behavior, not just an LS-6 thing. Edited January 9, 2021 by J20Stronk
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