reddocker Posted March 17 Posted March 17 В 09.03.2025 в 12:45, ggrewe сказал: Nice videos displaying the WWII assets WWII Fletcher class DD is able to be placed as a static ship, by me? Might be a mod conflict? There are also quite a few versions in the WWII pack, so maybe try some of the other names in the Fletcher class? But there are also many mods that need testing & correcting - if anyone is interested in helping out please join the Discord channel to help the community Hawkeye60 Mods & Discord Channel Thanks for joining the Discord channel & your videos, showed the assets well & picked up a few minor collision box issues watching them it is not mod conflict, tested))
BRONYA Posted April 4 Posted April 4 The Louisiana aviation battleship has been released! https://www.dropbox.com/scl/fi/leyn5t8lftevg3kjzfmo9/Louisiana.zip?rlkey=w5hq3am3n1w339gwleikem1s5&st=vntctm2k&dl=0 2025/2/23 PM10点08分,upyr1说: I'd like the link. I'd love to fly the harrier or helicopters off that thing 我想知道链接。我真想在那东西上驾驶鹞式飞机或者直升机。 The Louisiana aviation battleship has been released!路易斯安那航空母舰已发布! 1 2
BRONYA Posted April 4 Posted April 4 Apologies, I urgently fixed a bug. Here's the new download link for the Louisiana Battleship:https://www.dropbox.com/scl/fi/kbzz9l057axmjp90xj0f1/Louisiana.zip?rlkey=pp1zegus523cwojubswklqv0v&st=1yrdhux0&dl=0 2 3
Geschirre Posted April 5 Posted April 5 (edited) This is a lot of fun! Thanks for sharing!!! I had to fix some .lua stuff in the liveries (glass/anchor/other small textures weren't showing up) and created some other liveries to make it more to my liking. I couldn't figure how to fix the texture for the object in the mission editor. I went back and forth with the different .luas you included and it didn't seem to make a difference. I tried landing an Su-33 a couple times and the arresting cables don't work, didn't think they would, but figured i'd try. Thanks again for this monstrosity I enjoy it! Edit: Arresting cables work! Edited April 6 by Geschirre 3 "A plan is a list of things that wont happen"
BRONYA Posted April 6 Posted April 6 12小时前,Geschirre说: This is a lot of fun! Thanks for sharing!!! 这太有趣了!感谢分享! I had to fix some .lua stuff in the liveries (glass/anchor/other small textures weren't showing up) and created some other liveries to make it more to my liking. 我得在涂装里修复一些.lua 的问题(玻璃/锚/其他小纹理没有显示出来),还制作了一些其他的涂装,以更符合我的喜好。 I couldn't figure how to fix the texture for the object in the mission editor. I went back and forth with the different .luas you included and it didn't seem to make a difference. 我在任务编辑器里搞不定那个物体的纹理修复问题。我反复尝试了你提供的不同.lua 文件,但似乎没什么效果。 I tried landing an Su-33 a couple times and the arresting cables don't work, didn't think they would, but figured i'd try. Thanks again for this monstrosity I enjoy it! 我试着用苏 - 33 落地了几次,但阻拦索不起作用,我本就没指望它们能用,但还是试了试。再次感谢你给我这个大家伙,我很喜欢! good job! I ues the f18 to test and its easy to land
seabat Posted April 6 Posted April 6 Geschirre, I looked at the texture folder that came with Bronya's second download. The files were not in a zip file so I zipped them, labeled as Louisiana, and the missing textures in ME were no longer an issue. At least it worked for me. seabat 1
Geschirre Posted April 6 Posted April 6 3 hours ago, seabat said: Geschirre, I looked at the texture folder that came with Bronya's second download. The files were not in a zip file so I zipped them, labeled as Louisiana, and the missing textures in ME were no longer an issue. At least it worked for me. seabat Thanks seabat! That did it! I also tried landing the F-14 empty, little fuel that worked! Arresting cables do work. 1 "A plan is a list of things that wont happen"
RustyGunner Posted April 18 Posted April 18 Louisiana Wake File Interesting ship. Here's a ship wake file for it. Drop the file into your Louisiana Shape folder. RustyGunner Louisiana.lods.ship_wake 3 1
cao990 Posted April 19 Posted April 19 The default coating did not appear because the code did not point to the texture folder. The code has been fixed, just overwrite it. entry.lua 1 2
BRONYA Posted April 20 Posted April 20 2025/4/18 AM9点53分,RustyGunner说: Louisiana Wake File 路易斯安那威克文件 Interesting ship. Here's a ship wake file for it. Drop the file into your Louisiana Shape folder. 很有趣的船。这是它的船尾波纹文件。把这个文件放到你的路易斯安那州形状文件夹里。 RustyGunner Louisiana.lods.ship_wake 路易斯安那州的船尾波浪。 47B · 9次下载 Wow, that looks awesome! Are those F4U Corsairs on the deck? Are they mods? I’d love to try them out—could you share them?
RustyGunner Posted April 24 Posted April 24 Yes, those are F4U Corsairs from the Military Aircraft Mod. RustyGunner
Turbine 205 Posted May 2 Posted May 2 On 4/23/2025 at 10:48 PM, RustyGunner said: Yes, those are F4U Corsairs from the Military Aircraft Mod. RustyGunner Do you have a link to that mod? Only Military Aircraft Mod I'm aware of has modern day aircraft. @BRONYA Howdy. Liking the Louisiana mod you provided to the community. I noticed in my dcs.log file I was getting the following error: Line 80: 2025-05-01 15:21:40.362 ERROR Scripting (Main): [string "D:\Users\XXXREDACTEDXXX\Saved Games\DCS\Mods/tech/Louisiana/LouisianaRunwaysAndRoutes.lua"]:158: attempt to get length of field 'Elevators' (a nil value) Looking into the file it appears the pointer #GT.Elevators has no table associated with it. I added GT.Elevators = {} to the script and it appears to have eliminated the error. Attached the file for you to use in your next revision. LouisianaRunwaysAndRoutes.lua 1
RustyGunner Posted May 3 Posted May 3 My mistake. Link is in the posting "First Ever Successful Landing on a WWII Carrier (in the F4U mod) by Adalla. It's a very nice mod. RustyGunner
BRONYA Posted June 25 Posted June 25 (edited) 2025/3/13 PM7点23分,BRONYA说: Shinano has been released.信浓号已下水。 https://www.dropbox.com/scl/fi/y4iypg2luigcqqt7jxhuh/Shinano.zip?rlkey=i2oovlt7r92ty79vjv72oe3s4&st=gbckvvk5&dl=0 I am conducting deck adaptation for the Shinano to accommodate F4Us. Currently, 17 F4Us in five groups can be placed on the deck, and the number of aircraft will be further increased later. ShinanoRunwaysAndRoutes.lua 刚才,BRONYA说: I am conducting deck adaptation for the Shinano to accommodate F4Us. Currently, 17 F4Us in five groups can be placed on the deck, and the number of aircraft will be further increased later. 我正在对“信浓”号航母的甲板进行改造,以适应 F4U 战机。目前,甲板上可容纳五个编队共 17 架 F4U 战机,后续还将进一步增加战机数量。 ShinanoRunwaysAndRoutes.lua信浓跑道与航线.lua 12.38KB · 0次下载 Please download and use the latest ShinanoRunwaysAndRoutes.lua file.请下载并使用最新的 ShinanoRunwaysAndRoutes.lua 文件。 Edited June 25 by BRONYA 1
Retnek Posted July 1 Posted July 1 (edited) On 6/21/2024 at 6:00 PM, AlfreDCS said: Hello everyone. What a GORGEOUS mod! But... is it possible to repair the bow wave position on the z49? I have installed the WWII DKM German Naval Squadron package and then the Z-49 update that appears in the first post... Thanks in advance! Hopefully the Corsair blows the fire below the DCS-WW2-boiler ... steam, Chief, steam! German Navy ships 4y later still look great in Norway's fjords! Z39 (bow wash & exhaust) Prinz Eugen (bow wash set to the right and very low) If there's a chance to fix such cosmetics via lua and a tutorial nearby ... please point on it! Edited July 1 by Retnek 2 "Those who admire me for my 275 kills know nothing about war" Günther Rall
ProtoTypeK7 Posted July 2 Posted July 2 (edited) GT.X_nose = 62.000 ---WAS 128.612 Try that, Z39.lua. ETA never noticed exhaust, will check and see if i can find that too maybe. Edited July 2 by ProtoTypeK7 no hablo 1
_Hoss Posted July 2 Posted July 2 We need CVEs, such as the USS San Jacinto. And Japanese Maru's... US Liberty ships... 1 Sempre Fortis
ProtoTypeK7 Posted July 3 Posted July 3 for the smoke on the Z39: GT.exhaust = { -- [1] = { size = 0.90 , pos = {5.0 , 13.0, 1.0 } }, ---WAS { size = 0.90 , pos = {1.0 , 26.0, 1.0 } [1] = { size = 0.90 , pos = {-2.0 , 13.364, -1.0 } }, ---WAS { size = 0.90 , pos = {-2.0 , 13.364, -0.0 } } 1
Retnek Posted July 4 Posted July 4 (edited) 20 hours ago, ProtoTypeK7 said: for the smoke on the Z39: ... Thx, that's the correct values & easy to replace in the lua. I've checked > dozen different lua-files from ship-mods, sadly there was no properly commented or documented version about the values used. Some of the comments one can translate from Italian or Russian, others are educated guess-work, but remain vague ... try and error, if there's need for a certain mod (and time for it). btw: the bow-waves of the German cruiser seem to be a bit more complicated - Hipper is fine, Eugen and Blücher show that set-off (s.a.) on the Kola-map. On the WW2-Marianas-map all three are aligned correctly. Without a well-kept and documented sim-engine the time-requirement for such kind of maintenance becomes a serious show-stopper. Edited July 4 by Retnek 1 "Those who admire me for my 275 kills know nothing about war" Günther Rall
BRONYA Posted July 5 Posted July 5 1小时前,Phoenix FR说: Is it available for download ? 可以下载吗? It's still in beta testing, and the author currently has no plans to share it on the forum. I don't have permission to repost it.它仍处于测试阶段,作者目前没有计划在论坛上分享,我也没有转发的权限。 1 1
Phoenix FR Posted July 5 Posted July 5 25 minutes ago, BRONYA said: It's still in beta testing, and the author currently has no plans to share it on the forum. I don't have permission to repost it.它仍处于测试阶段,作者目前没有计划在论坛上分享,我也没有转发的权限。 Thanks for the feedback. I hope he makes it available, because it looks like he did a great job.
Saxman Posted Tuesday at 01:19 PM Posted Tuesday at 01:19 PM The IJNAF is a Naval Asset, so: I've been working with Mav on Hawkeye's discord with fixing the flight modeling for Dol's Zero so it actually behaves like a piston-engine fighter, not a thrust-vectoring rocket ship for which the laws of physics don't apply. We've just about got it dialed in, (getting some bizarre behavior when the AI taxis, though, still working on that) and Mav is getting the damage model working properly. 2
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