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Posted

Hi Reflected,

I just tried to start event 4 of your campaign, but I got the error message "Need modules for load mission:  WWII Armour and Technics"?

I have enjoyed this campaign very much so far, and would really like to continue playing. Some help, please.

 

Posted

 

20 minutes ago, RaisedByWolves said:

That is lame. And if so it should be removed. Why do you need WW2 assets for something that is in the 80s?

 

Come on, surely its a mistake and will be fixed .. no need for that tone.

  • Like 1

 

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Posted

I checked, one of the ground unit soldiers got somehow reverted to a WWII infantry man (first infantry unit type in alphabetical order). Sorry about this, I'll submit the fix to ED ASAP!

 

Here's how you can fix it in the meantime.

1) Go to Mission Editor

2) Open the mission: DCS World OpenBeta/mods/campaigns/F14A Zone 5/...

3) Find the unit on the screenshot. Slightly North of the player's spawn point at Nellis. It's name is 'sunkingblock'

4) click on it and change the unit type from Infantry M1 Garand to Infantry M4

5) Save 

 

Screen_210130_080704.jpg

  • Like 2
Posted (edited)

Thank you for the quick reply. Unfortunately, the missing module also seems to prevent me from opening the file in the mission editor. I get the same error message during loading, and it loads an empty Nevada map. 🤷‍♂️

 

I realize that this being a paid DLC-campaign you would not want to have your files being sent around, but would it be possible if someone who owns the WW2 asset pack and your campaign PM me the "fixed" mission file (if anyone would be so kind to do so)? 

 

Last resort: I'll try to copy the mission files to the other "campaign" directory and play mission 5 to 12 as single missions, skipping event 4 for the time being. Not as immersive, but your fantastic campaign has me hooked! 👍🙂 

 

Edited by Jayhawk1971
Posted

Yup, it works! It loads both to the briefing screen and into the mission. Many thanks! 👍
 

And you just saved me from having to play an awkward (virtual) Volleyball match in the rain against Hammer and Dice due to being grounded. 😁 

"Alright, Gentlemen, we have a hop to take", as the other Jester would put it. --> off to be humiliated again by the Red Air AI. 🙂

Posted
18 hours ago, Rudel_chw said:

 

 

Come on, surely its a mistake and will be fixed .. no need for that tone.

 Sorry if my tone upset anyone. It was unintended.  Great campaign Reflected. And thanks for addressing this as I just was up to mission 4!

Posted
vor 7 Stunden schrieb Reflected:

Good luck with event 4! There will be a new challenge: Visual IDentification. But Bio will explain this 😉 

Oddly enough, compared to event 3, this one went very well for me: VID using the TCS, and the subsequent engagement was over quickly with zero losses for us.

 

Maybe the training is paying off and I'm getting better in the A. 🙂

Posted

I'll try it without the TCS on my inevitable second playthrough. 👍

 

May I suggest adding that info about the TCS "shortcomings" into the mission briefing text for missions requiring VID? Something like "for an extra - and realistic - challenge, VID using your Mk1 eyeballs"?

 

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