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Posted

Clickable pit is a VERY good thing.

 

You leave the stuff you absolutely need on HOTAS ... you click around the pit for everything else (like switching nav modes or external lights or bringing up damage/fuel pages and other funky stuff like that)

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Hmmm ... I think I'd rather hit a key than grab a mouse, move it round and click a button, especially while using TrackIR where the cockpit moved with you head. I haven't got room for a mouse mat when I'm playing ... laptop on lap ... Still, each to there own :)

 

Which would you rather have clickable cockipit or AFM F-15? or better F-15 radar modes ... its all a tradeoff in development hours, any the clickable cokpit would be near the bottom of my list.

 

James

Posted

Clickable pit=better avionics ... AFM comes AFTER that for me.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Nah. Just a different way of operating the avionics. I'm with Kula66 here :)

 

But it's a controverse topic really, when it still all comes down to personal preference. I understand why people want it even though I personally don't. In the end something that will make many people happy and the sim more popular, so it's reasonable to consider it.

Caretaker

 

ED Beta Test Team

Posted

I also agree w/ Kula- I'd rather they continue to add more modeling of gauge, lever & switch manipulation, when they are used. For example- when you cycle gear- the lever is thrown, but nothing moves for the flaps. On the A10 you see the cannon fire rate switch move, but even though the master power switch is listed in the keys, it's apparently not modeled or something.. either way- the power panel switch is fixed. Speedbrakes lever, The rotary switch weapon selector/ jettison, etc etc..

Posted

Re: re

 

Lol, fighterops is rapidly becoming a competitor to Duke Nukem 4ever for a "Vaporware of the centry" award or a "The Gaming Industrys Biggest Farce" plaque. Don't expect anything productive from that front.

 

I wouldn't count them out just yet mate. They're setting up a new website shortly and their sim has alot of potential.

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Posted

The beauty of a clickable pit is to view a real cockpit and be able to use all of the switches. Technically you still have to have keys mapped for each function as everyones set up is different. Its a good idea and so is the AFM for each aircraft.(role on the end of January)

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Posted

I rather have AFM than clickable pit. :D I think it'd be cool if I'm able to go through the correct procedures to turn this and that on. But definitely not needed. Clickable pit DOESN"T add REALISM to how a radar scans the skies. I think ED did pretty good job in that department. Not perfect but pretty good. Better than some 'hardcore' sim in some areas. :shock: :D

 

Someone brought up a good point about using TrackIR with clickable pit. But if they wanna do a clicking pit then I'm all for it. If anything, it'll shut some people up. heheh

ED have been taking my money since 1995. :P

Posted

If the clickable pit cursor is relative to the cockpit and not to the screen movement, then track ir would not be a problem

Posted

Good point Ice ... but the background could still move around. Anyone with F4 (I can't remember if this is clickable or not ... I always used keys) and TrackIR like to give a view?

 

I guess a clickable cockpit does mean you don't have to remember loads of key combinations (for me thats its only advantage) ... but I think a keystroke is quicker.

 

James

Posted

As I said, all the stuff you need quickly you put on HOTAS ... all the other stuff (managing of emitters like radar altimeter for example, external lights, selective jettison) you click for.

 

And F4 is a bad example (2d cockpit) ... Jane's was very nice, and it's exactly how I have my HOTAS set up for it - all the quick stuff on HOTAS, but I still operate the MFD's using the mouse often for navigation, and setting up bomb intervals or swiching to certain pages that I don't care to have programmed on my HOTAS.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Personally, I can't see the point of a clickable cockpit ... I already have both hands full with HOTAS ... you can access commands quicker via keyboard and I've never seen one in any pictures of an real F-15/A-10/Su ...

 

Better to spend precious development resource on AFM/Radar/Other planes/ etc ... IMHO

 

Regards,

James

 

PS> Thunderworks is starting to look promising ... I'd love to have a Sea Harrier sim!!!

 

I agree. Clickable cockpits are overated IMHO. The other facets of gameplay are much more important to me.

Posted

Its a matter of using a combination of the two, its quite difficult to fully model a multirole aircraft without having a clickable pit. The key combinations would be quite large. The reality is that you would want to study how other flight sims have overcome this and view each approach to come up with the ultimate combination. Janes F-15, Falcon 4, Janes F/A-18, Longbow 2.

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