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Posted

@MAXsenna I apologize if I offended you. That was not my intention. You provided information to help others with head tracking. I'm just trying to doing the same. Additional configuration examples will help since I'm sure there's many cases that the ones you and I provided do not cover.

i believe you may be overly sensitive to the term "realistic".  As an analogy, I tend to fly with "full" labels and use the controls to zoom in and zoom out.

Is it realistic? No.

Do I get a better gaming experience? Absolutely.

 

It also seems that DCS has already implemented a "misc" option "head movement by g-forces in cockpit" that is disabled by default.

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Posted
6 hours ago, cj43g3r said:

 I apologize if I offended you. That was not my intention.

Absolutely none offence taken! 😄 👍🏻 

6 hours ago, cj43g3r said:

Do I get a better gaming experience? Absolutely.

That's the way! 😉

Posted (edited)
6 hours ago, cj43g3r said:

@MAXsenna I apologize if I offended you. That was not my intention. You provided information to help others with head tracking. I'm just trying to doing the same. Additional configuration examples will help since I'm sure there's many cases that the ones you and I provided do not cover.

i believe you may be overly sensitive to the term "realistic".  As an analogy, I tend to fly with "full" labels and use the controls to zoom in and zoom out.

Is it realistic? No.

Do I get a better gaming experience? Absolutely.

 

It also seems that DCS has already implemented a "misc" option "head movement by g-forces in cockpit" that is disabled by default.

 

edit: sorry @MAXsenna, didn't mean to speak for you. You were faster than I..... never mind.... 🤗

Edited by Hiob
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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

  • 2 months later...
Posted
On 3/29/2021 at 9:02 PM, Rudel_chw said:

 

All these headtracking axes have the zero value on its mid position .. for example the axis that corresponds to your head's "pitch", 0 would be looking straight ahead, and it can go 90º up or 90º down ... on this case you might want an asymetric curve, since looking up (for bandits) is very different from looking down, where you rarely hit straight down, instead looking to instruments and consoles.

when you are looking + 90 degrees up pitch, and then you turn left or right, does it yaw or roll for you? because for me, it rolls, instead of yaw, and I cant figure out how to make it to yaw when my head is full pitch up and I turn left or right with my head.

Posted
53 minutes ago, arkantos.pt said:

when you are looking + 90 degrees up pitch, and then you turn left or right, does it yaw or roll for you? because for me, it rolls, instead of yaw, and I cant figure out how to make it to yaw when my head is full pitch up and I turn left or right with my head.

 

I don't know how to describe it (yaw or roll), but it looks like this on my headtracker:

 

 

 

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