Wood Posted April 18, 2021 Posted April 18, 2021 (edited) Hey all This is something that is continuously happening in 2.7 but not in 2.5 Suggestions, I've tried multiple times in doing repairs. Log sheet entries Quote 2021-04-18 14:01:32.848 ERROR DX11BACKEND: Can't find precompiled shader model/fake_omni_lights.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;. 2021-04-18 14:01:32.848 INFO DX11BACKEND: Compile shader: model/fake_omni_lights.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; 2021-04-18 14:01:33.040 ERROR DX11BACKEND: Shader "model/fake_omni_lights.fx" failed to compile - HRESULT: ERROR_PATH_NOT_FOUND Much more error entries relating to Quote 2021-04-18 13:57:53.576 ERROR EDCORE: Can't open file 'bazar/shaders/enlight/cloudspreprocess.fx.' from fs Cheers Edited April 18, 2021 by Wood Cheers Wood Windows 10, Intel i7-6700 CPU @3.40GHz, 32GB ram , GTX 4060Ti
Flappie Posted April 18, 2021 Posted April 18, 2021 Hi @Wood. Your 2.7 shouldn't ask for "fake_omni_lights.fx": this file doesn't exist anymore in "\DCS World OpenBeta\Bazar\shaders\model". If you have mods installed, I suggest you disable/uninstall them. ---
Wood Posted April 18, 2021 Author Posted April 18, 2021 Hi Flappy ahh! I see that. Thank you. Here is a question. Here's a question? I know what it says about not using mods. however, I created a NTTR mission about 4 years ago using the 476 vFG - Air Weapons Range Objects mod pack. Using the same objects as in the 476th miz. why would that mission load and not ours when it uses the same objects mind boggling to say the least or am I missng something Thanks again Cheers Wood Windows 10, Intel i7-6700 CPU @3.40GHz, 32GB ram , GTX 4060Ti
Flappie Posted April 18, 2021 Posted April 18, 2021 I have no idea, sorry. ED has nothing against mods by the way, but the issue here is that a good amount of them are not 2.7-compatible yet. This is why we're seeing a lot of issues with mods since 2.7 came out. I'm sure mod creators will soon adapt their mods to 2.7. ---
engines Posted April 19, 2021 Posted April 19, 2021 Can confirm, having the same issue here; also a problem with the 476 vFG mods. I did find that if I made a copy of the fake_omni_lights2.fx and renamed it to fake_omni_lights.fx (there is a second file you need to this to, though I can't recall which right now) the message suppressed. I don't know if there were any knock-on issues with doing that, however. 2
JoeFirefox Posted April 19, 2021 Posted April 19, 2021 engines - got the same problem with one "old" Mission - your way resolved the problem - thx
Wood Posted April 27, 2021 Author Posted April 27, 2021 (edited) On 4/18/2021 at 10:27 PM, engines said: Can confirm, having the same issue here; also a problem with the 476 vFG mods. I did find that if I made a copy of the fake_omni_lights2.fx and renamed it to fake_omni_lights.fx (there is a second file you need to this to, though I can't recall which right now) the message suppressed. I don't know if there were any knock-on issues with doing that, however. Did you remember what the other file was. That fix did it for me as well so thanks for that. Edited April 28, 2021 by Wood Cheers Wood Windows 10, Intel i7-6700 CPU @3.40GHz, 32GB ram , GTX 4060Ti
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