Draken35 Posted April 19, 2021 Posted April 19, 2021 Quest 2 / RTX 2060 / Drivers up to date. Intense flickering in left eye, right seems normal. Mostly noticed in smoke and canopies but I've observed it in the seeker head of my sidewinders... 1 1
fagulha Posted April 19, 2021 Posted April 19, 2021 29 minutes ago, Draken35 said: Quest 2 / RTX 2060 / Drivers up to date. Intense flickering in left eye, right seems normal. Mostly noticed in smoke and canopies but I've observed it in the seeker head of my sidewinders... I also noticed on Deck Crew, and in LSO Platform when i´m looking to the reflex in the water (around ships for example) it flickers on the left eye creating a weird glicth in VR. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
hazzer Posted April 22, 2021 Posted April 22, 2021 This is very annoying. Needs fixing. 1 RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals
Draken35 Posted May 12, 2021 Author Posted May 12, 2021 @hazzer @fagulha Yesterday I found that my flood lights and flashlight was rendering also in one eye. Found this thread: Turned out that I had the parser turned on... ( options.graphics.stereo_mode_use_shared_parser = true ) in this file [Drive:]:\Users\[user]\Saved Games\DCS.openbeta\Config\autoexec.cfg So I changed to: options.graphics.stereo_mode_use_shared_parser = false It fixed the flood light and flashlight issue... And since I made that change, I have not seen the flickering I reported in the first post of this thread... 2
fagulha Posted May 12, 2021 Posted May 12, 2021 1 hour ago, Draken35 said: @hazzer @fagulha Yesterday I found that my flood lights and flashlight was rendering also in one eye. Found this thread: Turned out that I had the parser turned on... ( options.graphics.stereo_mode_use_shared_parser = true ) in this file [Drive:]:\Users\[user]\Saved Games\DCS.openbeta\Config\autoexec.cfg So I changed to: options.graphics.stereo_mode_use_shared_parser = false It fixed the flood light and flashlight issue... And since I made that change, I have not seen the flickering I reported in the first post of this thread... Thank you for your reply/help but it is not the case here. The problem are various objects 3D LOD rendedered wrong/different in each eye. (i have my shared parser as default to false) Thanks. 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Draken35 Posted May 12, 2021 Author Posted May 12, 2021 Ah! I was hoping but since I was very aware that my case could be a coincidence, I asked for third party confirmation.... 1
Willie Nelson Posted July 8, 2021 Posted July 8, 2021 Any further word on this. I am getting flickering in my right eye only while in various SP missions both today and yesterday. Didn't seem to happen in MP though yet, although that of course could be a coincidence. i7700k OC to 4.8GHz with Noctua NH-U14S (fan) with AORUS RTX2080ti 11GB Waterforce. 32GDDR, Warthog HOTAS and Saitek rudders. HP Reverb.
Draken35 Posted July 8, 2021 Author Posted July 8, 2021 I haven't seen it since I turned off the parser (my post of May 12th above)
Majik Posted July 8, 2021 Posted July 8, 2021 (edited) There are two seperate issues at play here. First is the LOD issue discussed here: Turning on the parser pre 2.7 solved the horrible LOD differences with clouds (most egregious), shadows, and smoke/fire, with the primary downside being floodlights only appearing in one eye, and occassionally seeing ghost coastlines. Despite being WIP and the stated issues, having it on was the better option for me. The second is that 2.7 introduced new issues with smoke and contrails appearing in different eyes with the parser on. Now that I've turned it back off, the shadow LOD issue is back, but doesn't seem as bad, and the new clouds are working fine as well as smoke and contrails. Coastlines and floodlights appear just fine again also. Overall, despite losing the performance benefit, having it off now is the better option for me. Edited July 8, 2021 by Majik 1 -
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