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Posted (edited)

Hi, here a little .miz made with mission editor : a F18c Ai SEAD config, a SA-11 Buk site (1 SR + 2 LN) placed on the other side of the mountains (no possible RWR spike or line of sight), and Ai F18c has an attackUnit task with SR as target.

 

Here the F18c Skill is set to "operationnal", and The Ai accept the task and directly go north toward Sam site, but crash on the highest mountain every time. (unit is placed to have mountain right on route to target) 

(Play the mission at high speed ex: x80 for the time that the Ai reach the mountain)

 

If Skill is changed to Vet or Ace the Ai doesn't take the task and RTB. Type of SAM site (radar type almost) does also matters and "attackGroup" instead of "Unit" fails.

 

(Note : linked to some tests in this thread Ordering a unit to attack SAMs - Mission Editor Discussion and Questions - ED Forums (eagle.ru) )

test-SEAD-attack-unit-mission-editor.miz

AI-SEAD-attUnit-bug.trk

Edited by toutenglisse
adding track
Posted

I was just having an issue with ai SEAD today.  My f-18c units won’t fire their missles no matter what command I give them. I think it’s this patch. Lots of bugs. 

Posted

Same thing with F-16 AI tasked to attack units, group or targets in zone.

Custom mission strike on Kuweires, I took care of SA-6 radar but those F-16 won't engage AAA with their Mavs.

I assigned ''engage targets in zone'' and specifically designed AAA units.

 

I paid attention to remove the ''allow to abort mission'' thing in the advance waypoint settings.

 

I thought it could be because SA-6 launchers were still up (but unable to do anything since the radar is down) ... but my F-15 and B-1 strike runs worked as intended (if you put aside the carpet bombing of the F-15s completely off the ramp they were designed to target)

 

Note that those AIs never get a RWR warning from the SA-6 since I manually spawn them once the AO is cleared.

 

Maybe it has something to do with the SEAD task ?

I'll try with ''precision bombing'' task and see how they behave.

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