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High Digit SAMs - A community asset pack for DCS World


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Posted
14 hours ago, flag02004 said:

HI guys,

I made some update to my version of HDS, now missiles are less likely to explode after launch, radar and missile's guidance are more looking like to what we know about those systems (OSINT), S-400 is now a real S-400 and not an S-300V4 or S-300VM with new vehicule design, added new liveries to S-400, S-300V4, S-300VM, S-300V and PANTSIR (all still work in progress and subject to changes). Here the link:

https://drive.google.com/drive/folders/1HiO0eHcI-qu0aLEPdmkIeWD4GVPSDQxU?usp=drive_link

Note: If you own the 2SAP mod (SAMSitesAssetPack), copy my textures folder and overwrite 2SAP's textures folder with mine.

Enjoy.

 

Are they also improved regarding the issue i commented about?

Posted (edited)
1 hour ago, BOBBER_REBBOB said:

Are they also improved regarding the issue i commented about?

I think so, but still work in progress, lots of testing involved to be sure....

try this test mission in Syria with lots of western SEAD assets against a russian IADS (with HDS and 2SAP mods)

Test_HDS_3.miz

Edited by flag02004
add test mission
  • 3 weeks later...
Posted (edited)
35 minutes ago, Gogi12 said:

WOW, Thanks guys this was highly needed in the game 🙂

yeah thats what i though too and saw that the 3d models are there(except for Block 2, i made that myself) so i just wrote the code for it

performance should be ok, as always there's limitations to what's possible in DCS (like block 2 is supposed to be a 3 stage missile but its 2 stage here because thats all that DCS allows)

 

oh yeah and for some reason the launcher model uses 1-10 as the animations and so the #3 canister will always appear as not-spent because thats the animation nr for alarm state

 

but i am not affiliated with the creator(s) of HDS

Edited by Zahnatom
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Posted
13 minutes ago, Zahnatom said:

yeah thats what i though too and saw that the 3d models are there(except for Block 2, i made that myself) so i just wrote the code for it

performance should be ok, as always there's limitations to what's possible in DCS (like block 2 is supposed to be a 3 stage missile but its 2 stage here because thats all that DCS allows)

 

oh yeah and for some reason the launcher model uses 1-10 as the animations and so the #3 canister will always appear as not-spent because thats the animation nr for alarm state

 

but i am not affiliated with the creator(s) of HDS

 

@Zahnatom Your addition is great, Thanks again.

  • 2 weeks later...
Posted
On 5/18/2024 at 6:28 PM, Zahnatom said:

yeah thats what i though too and saw that the 3d models are there(except for Block 2, i made that myself) so i just wrote the code for it

performance should be ok, as always there's limitations to what's possible in DCS (like block 2 is supposed to be a 3 stage missile but its 2 stage here because thats all that DCS allows)

The fact that the Block 2 was never produced will remain one of the most disappointing european defense blunders of the last decade.

Anyway, good job with the models. It's true that we never found the time to include the SAMP/T in the mod despite the models being ready.

  • Like 2
Posted (edited)
5 hours ago, nighteyes2017 said:

i am getting some very weird missile behavior from the SA20a launchers. The missile spins around at the launch site constantly changing directions. anyone seeing this?

 

 

sa20 weird missile behaviour.trk 81.55 kB · 0 downloads radar horizon testing.miz 40.96 kB · 0 downloads

its an issue with the missile code. ED changed how it works so it has to be rewritten(specifically the thrust vectoring apparently).

10 hours ago, LetMePickThat said:

The fact that the Block 2 was never produced will remain one of the most disappointing european defense blunders of the last decade.

Anyway, good job with the models. It's true that we never found the time to include the SAMP/T in the mod despite the models being ready.

thank you

though unfortunately, due to the aforementioned code changes, they dont work very well right now 😅

to be brutally honest, i'm waiting for CH to update his mods so i can learn what i need to change 😂😂

Edited by Zahnatom

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Posted
On 6/3/2024 at 9:26 AM, nighteyes2017 said:

i am getting some very weird missile behavior from the SA20a launchers. The missile spins around at the launch site constantly changing directions. anyone seeing this?

 

 

sa20 weird missile behaviour.trk 81.55 kB · 9 downloads radar horizon testing.miz 40.96 kB · 6 downloads

We're aware of the issue and have had a pull request in that fixes it, however the actual update is awaiting some changes from others as well.

  • Like 2
  • 3 weeks later...
Posted
On 4/28/2024 at 12:04 AM, flag02004 said:

HI guys,

I made some update to my version of HDS, now missiles are less likely to explode after launch, radar and missile's guidance are more looking like to what we know about those systems (OSINT), S-400 is now a real S-400 and not an S-300V4 or S-300VM with new vehicule design, added new liveries to S-400, S-300V4, S-300VM, S-300V and PANTSIR (all still work in progress and subject to changes). Here the link:

https://drive.google.com/drive/folders/1HiO0eHcI-qu0aLEPdmkIeWD4GVPSDQxU?usp=drive_link

Note: If you own the 2SAP mod (SAMSitesAssetPack), copy my textures folder and overwrite 2SAP's textures folder with mine.

Enjoy.

 

@flag02004 Hi can You update new merged version that has added SAMP-T sam?

Posted

I'd like to have some opinions/a discussion on the Aster 30 Block 2.

I found some french documents that have comparisons to THAAD, SM-3, Patriot and Aster 30 Block 1. From those I know things like: optimised for 20-70km, meant to intercept SRBMs and MRBMs endoatmospheric (up to 100km). It should complement THAAD and SM-3 but have a lower service ceiling.

My issue is that range is kinda iffy. Its a booster + sustainer + kill vehicle setup (modeled as booster + powered kill vehicle because 3 stage missiles arent possible in dcs afaik).

Currently its set up in a way where it intercepts Scuds 167km away. 

image.png

considering thats its quite the big missile (450mm diameter) i think the range is fine but if you think its ridiculous i'd be glad to change it

image.png

(excuse the resolution, aster 30-2 on top, thaad in the middle, rim-161 sm-3 on the bottom)

thank you for your feedback

you can test it from https://github.com/zahnatom/HighDigitSAMs/tree/devtest

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Posted
On 6/29/2024 at 6:33 PM, Zahnatom said:

I'd like to have some opinions/a discussion on the Aster 30 Block 2.

I found some french documents that have comparisons to THAAD, SM-3, Patriot and Aster 30 Block 1. From those I know things like: optimised for 20-70km, meant to intercept SRBMs and MRBMs endoatmospheric (up to 100km). It should complement THAAD and SM-3 but have a lower service ceiling.

My issue is that range is kinda iffy. Its a booster + sustainer + kill vehicle setup (modeled as booster + powered kill vehicle because 3 stage missiles arent possible in dcs afaik).

Currently its set up in a way where it intercepts Scuds 167km away. 

image.png

considering thats its quite the big missile (450mm diameter) i think the range is fine but if you think its ridiculous i'd be glad to change it

image.png

(excuse the resolution, aster 30-2 on top, thaad in the middle, rim-161 sm-3 on the bottom)

thank you for your feedback

you can test it from https://github.com/zahnatom/HighDigitSAMs/tree/devtest

Hi, I have made some test and I think that Your settings are Ok. But that is my opinion.

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  • 1 month later...
Posted
On 8/10/2024 at 6:11 PM, VictorDavion said:

Latest version off github crashes the game upon launch. Only older versions seem to work. not sure what the issue is.

No crash on my side, may be a conflict with other mod.

MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits

  • 2 weeks later...
Posted
On 8/25/2024 at 4:54 PM, CarbonFox said:

Is there a way to get the S-300V/VM/V4 to appear on the F-16s HTS pod?

I have been looking into this issue for quite some time, but I wasn't able to find a way to solve it.

  • Like 2
Posted
On 8/10/2024 at 9:11 AM, VictorDavion said:

Latest version off github crashes the game upon launch. Only older versions seem to work. not sure what the issue is.

Same here... though I don't know how to get to the older versions...

Posted
17 hours ago, ldl01031 said:

Same here... though I don't know how to get to the older versions...

No crash on my side with last version, may be a conflict with other mod.

MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits

Posted (edited)

As far as I can tell, it was the SAMPack_S-300_Series mod that caused a conflict. If I find that's not true, I'll come back here and say so.

Edited by ldl01031
  • 3 months later...
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