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Posted

Navy and Marine guys and gals make landing on the boat look easy

I manage to catch a 3 or 4 wire but the LSO is not too happy afterwards


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LUCKY:pilotfly::joystick:

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Posted
2 hours ago, Pieterras said:

In DCS I don't think I ever had to help the aircraft in pitch once trimmed for on-speed AOA. but this is purely in DCS. 
Turbulence factor of 50 in the ME is nothing like a 3kt gust.. Tbh a 3kt gust... probably be ignored by every pilot once heard on the ATIS, of by ATC, however the factor 50 in the ME means hard work .. 

 

so no helping the nose for you in DCS, but RL is another story?

i was under the impression the max value of 199 equals 12kt...but yes you have to work harder at a setting of 50 -why i was asking 😁 

i think harder conditions really put the FM/engine model to the test.

Posted

That is the beauty of on speed AOA

You know what is the maximum landing weight to recover safely and you use AOA instead

If you do it right it’s a thing of beauty plus the Hornet could easily do it


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LUCKY:pilotfly::joystick:

Computer Specs

CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD

Posted
6 hours ago, ruddy122 said:

Navy and Marine guys and gals make landing on the boat look easy

I manage to catch a 3 or 4 wire but the LSO is not too happy afterwards


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I argue with DCS LSO's all the time.

Well, in this case paddles had a valid reason with my last minute adjustments of 'on speed' AOA. I tried to blame it on DCS and the motor spool time and ballooning and... no dice.

 

 

Posted
15 hours ago, HILOK said:

so no helping the nose for you in DCS, but RL is another story?

i was under the impression the max value of 199 equals 12kt...but yes you have to work harder at a setting of 50 -why i was asking 😁 

i think harder conditions really put the FM/engine model to the test.


Influencing the nose irl is a thing. It’s not always required though. Generally if you need an absolutely immediate correction, *or*, a large correction, influencing the nose will be quite helpful. Of course, some of it is pilot shit: if you make a correction with power only and you’re not getting the result you need (or if you anticipate that you’ll need a boost), use the nose to help as required (while not leaving the E-bracket). 
 

Gust and the turbulence factor in DCS are 2 different things. I am not too sure where you got the 12kts from but that is far from how a 12kt gust would feel. To be quite honest I don’t actually know what the turbulence factor stands for in DCS. 
 

Ow just to be clear:) I am not a navy pilot whatsoever. I fortunately have good friends that are and have backed up all ai have ever written. I just fly a large plastic plane ✈️ 

  • Like 1
Posted (edited)
13 hours ago, Skysurfer said:

On speed.

Lighter hornets (no stores) with 2000 pounds of fuel will usually land at 125 knots (that's the ON SPEED value).
For each 1000 pounds addition in weight, add 2.5 knots to the landing speed. 

Edited by mitja_bonca
Posted
53 minutes ago, Pieterras said:


Influencing the nose irl is a thing. It’s not always required though. Generally if you need an absolutely immediate correction, *or*, a large correction, influencing the nose will be quite helpful. Of course, some of it is pilot shit: if you make a correction with power only and you’re not getting the result you need (or if you anticipate that you’ll need a boost), use the nose to help as required (while not leaving the E-bracket). 

good to know!

 

53 minutes ago, Pieterras said:

Gust and the turbulence factor in DCS are 2 different things. I am not too sure where you got the 12kts from but that is far from how a 12kt gust would feel. To be quite honest I don’t actually know what the turbulence factor stands for in DCS. 

someone here once pointed out that 197 is the equivalent to 12kt, but i can't find it anymore...yes, "turbulence 50" feels more like 8-12kt, so it doesn't quite end up, but i thought that could also partly be due the FM/balooning effect

 

53 minutes ago, Pieterras said:

Ow just to be clear:) I am not a navy pilot whatsoever. I fortunately have good friends that are and have backed up all ai have ever written. I just fly a large plastic plane ✈️ 

ok, reading your posts i was getting the impression you had some RL hornet experience, but that's ok, thanks for your insider info, and also for clearing that up 👍

Posted
28 minutes ago, HILOK said:

someone here once pointed out that 197 is the equivalent to 12kt, but i can't find it anymore...yes, "turbulence 50" feels more like 8-12kt, so it doesn't quite end up, but i thought that could also partly be due the FM/balooning effect


The Turbulence feels like turbulence and is not really directly speed related. Gusts are not implemented in DCS. Although the way the turbulence is implemented in dcs it seems like gusts at time. Just 2 different things:) 

 

I wish I flew the hornet 😅 have to do it with the Dreamliner for now 

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