Presidio Posted October 13, 2008 Share Posted October 13, 2008 Hi, this my A-4 model, i have to complete a few thing like the arg visivility (i go to need help with this). So, here are some screens.... 3 Link to comment Share on other sites More sharing options...
shaggy Posted October 13, 2008 Share Posted October 13, 2008 wow that looks so awsome! very nice! Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com Link to comment Share on other sites More sharing options...
VireVolte_tigrou Posted October 13, 2008 Share Posted October 13, 2008 Good job, indeed ! :) Link to comment Share on other sites More sharing options...
JaNk0 Posted October 13, 2008 Share Posted October 13, 2008 Nice one :) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Mnemonic Posted October 13, 2008 Share Posted October 13, 2008 Cool! Does this model have all animations? (maybe damage model too?) Link to comment Share on other sites More sharing options...
Majesco Posted October 14, 2008 Share Posted October 14, 2008 wow, the model looks so cool does it have air-refuelling capability ? Link to comment Share on other sites More sharing options...
OldCrow Posted October 14, 2008 Share Posted October 14, 2008 Wow, looks good!:thumbup: [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC] Link to comment Share on other sites More sharing options...
Lotham Posted October 14, 2008 Share Posted October 14, 2008 yeaaah ! I love this plane !!! Very nice work, that's awsome !!! Lothamroth - www.Lockon.Fr - Vimeo Channel - Youtube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sir_Troooper Posted October 14, 2008 Share Posted October 14, 2008 Yeah, the model looks very good with the skins, keep up the good work! :) A.K.A Csocso Link to comment Share on other sites More sharing options...
ED Team Coyote Posted October 14, 2008 ED Team Share Posted October 14, 2008 Не впечатлило!:noexpression: 1 Я принимаю модели, а вы мучаетесь, но у вас растет мастерство!!!:book: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Boberro Posted October 14, 2008 Share Posted October 14, 2008 Cool :D Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
Presidio Posted October 14, 2008 Author Share Posted October 14, 2008 Thanks to all you guys!!!! 1-The damage model is comming 2-No refueling capabilty 3-Will be replace the F-16A. Thanks to you guys .... See you!!!!!! Thanks Sir Trooper for your help, but i need help with the LOD, the model is FPS killer, what i have to do? Link to comment Share on other sites More sharing options...
monotwix Posted October 14, 2008 Share Posted October 14, 2008 (edited) Thanks to all you guys!!!! 1-The damage model is comming 2-No refueling capabilty 3-Will be replace the F-16A. Thanks to you guys .... See you!!!!!! Thanks Sir Trooper for your help, but i need help with the LOD, the model is FPS killer, what i have to do? It might not be the answer you are looking for, however: I’d go with this mapping method in the first place. http://lockon.co.uk/index.php?end_pos=545&scr=default&lang=en That would allow you create a number of 4 or 7 LOD models by progressively reducing polygons for each one without going thru the mapping process over and over (animate the parts for one model so to make it look flat above the plane like in that picture that’s your mapping for each LOD model, than copy your original model which will be LOD-00 then hide it, use the duplicate to reduce the poly count on it than use the same animation to map it again above that same plane and that will be your LOD-01, work by the same principal for each LOD I.e. LOD-00 to LOD-07.) Note you can copy the working animation paramiters like flaps, gear etc form enother copy of the working model. To late for that method now I guess, but that‘s the idea. For the reference on how to set up the LODs for the LOM exportation use the included scenes, here. http://forums.eagle.ru/showthread.php?t=26447 Have fun. O and please don’t forget to convert your BMPs into CDDS texture format. Also bear in mind that I don’t have all the skill or knowledge with 3ds max so some of the developers input would be nice once in a while. There was a talk about making developers corner where is that? Edited October 14, 2008 by monotwix I know the human being and fish can coexist peacefully. Link to comment Share on other sites More sharing options...
Presidio Posted October 15, 2008 Author Share Posted October 15, 2008 Thanks Monotwix. great iformation, i have trees LOD models. big number=More polygons, is that right? if i export a LOD model with 300; that i more or less polygons than 1000000?. Thanks again for your help!!!! Link to comment Share on other sites More sharing options...
monotwix Posted October 16, 2008 Share Posted October 16, 2008 Thanks Monotwix. great iformation, i have trees LOD models. big number=More polygons, is that right? if i export a LOD model with 300; that i more or less polygons than 1000000?. Thanks again for your help!!!! Not sure what the bloody hell…:doh: I know the human being and fish can coexist peacefully. Link to comment Share on other sites More sharing options...
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