... Posted June 16, 2021 Posted June 16, 2021 https://www.youtube.com/watch?v=dVIX5adtcrg Could someone explain why this happens? Since the latest updates, LHAQ mode does not lock hostile enemy on the HUD reticle, but instead locks out-of-range phantom enemies. Does it have to do with electronic countermeasures? https://launionescuadron.webnode.es/
Tholozor Posted June 16, 2021 Posted June 16, 2021 (edited) It's a bug, already reported. Edited June 16, 2021 by Tholozor 2 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
... Posted June 16, 2021 Author Posted June 16, 2021 hace 19 minutos, Tholozor dijo: It's a bug, already reported. Thank you! I thought it was just me. https://launionescuadron.webnode.es/
zildac Posted June 16, 2021 Posted June 16, 2021 Thank you! I thought it was just me.Looks from OB changelog it may be resolved. Not tested yet 1 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
Stearmandriver Posted June 20, 2021 Posted June 20, 2021 I ran a bunch of tests with some practice 1v1s when this patch came out. For me, both the problem of HACQ failing to reacquire lock after dropping it, and the phantom target bug in all ACM modes, seem to have been 100% resolved. I saw repeatable textbook behavior in all the ACM modes I tried. Thanks ED!
... Posted June 22, 2021 Author Posted June 22, 2021 Yes, this error disappeared in 2.7.2 for me. https://launionescuadron.webnode.es/
ianick Posted June 22, 2021 Posted June 22, 2021 still happening to me those unexpected locks What s the solution then, repair or cleanup? 1
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