Jump to content

Recommended Posts

Posted

I recently got back to the Tomcat following the latest patch (which is great by the way). Doing the carrier qualification on the A version made me wonder about what is the right way to manage throttles when taxiing on the desk. 

 

In F/A-18, depending on the load, you need to first bump the throttles to 73-75%, wait for the thrust to overcome the rolling resistance at rest and then dial down the throttles to almost idle to keep it going at pedestrian speed. With the Tomcat I cannot find this sweet spot. It almost feels like the aircraft is glued to the desk too much. You need to have a fairly high power setting to start moving, and then seconds later you are going to pick up quite a bit of speed. If you go near idle, you are going to stop pretty fast - as the rolling resistance is quite high. I can't seem to find the sweet spot of the power setting where I would be able to move straight and turn at low speed without doing 'boom-zoom' on the throttle all the time. 

 

Any tips or comments are appreciated 🙂 

AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + STECS + VKB T-Rudder Mk4 | Pimax Crystal

FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64 | F-15E | F-4 | CH-47

NTTR | Normandy | Gulf | Syria | Supercarrier | Afghanistan | Kola

Posted

IRL all you had to do was move one throttle out of idle, that is it. In game however currently you need to push the throttles until it moves and then adjust accordingly, this is due to the current ground handling, which if you will, is a place holder for a better one, such as the F18 or F16 have. We have no access to that yet.

  • Like 6
  • Thanks 2

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Posted

I see thanks for the info. I wasn't sure if the ground physics was completed or still subject to change.

AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + STECS + VKB T-Rudder Mk4 | Pimax Crystal

FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64 | F-15E | F-4 | CH-47

NTTR | Normandy | Gulf | Syria | Supercarrier | Afghanistan | Kola

Posted
vor 7 Stunden schrieb IronMike:

IRL all you had to do was move one throttle out of idle, that is it. In game however currently you need to push the throttles until it moves and then adjust accordingly, this is due to the current ground handling, which if you will, is a place holder for a better one, such as the F18 or F16 have. We have no access to that yet.

ED does not make the actually ground handling model aviabel for 3rd party developer? Any idea when it happens?

Posted (edited)
2 hours ago, Germane said:

ED does not make the actually ground handling model aviabel for 3rd party developer? Any idea when it happens?

 

We do have access to the groud handling model, I actually said it a bit wrong. Everyone uses the same, 3rd parties and ED. But they managed to adjust it better or differently for the F16 and F18, and we havent sat down with them yet, in how to achieve the same on our side. This puts it more correctly. [The reason being that we havent finished gear damage, suspension model, etc on our side yet, so it is better to wait, or we would have to do it twice.] The current F-14 ground handling model was built and tuned at a time before DCS carrier ops were even publicly available, way before the F-18 released. Parts of it was done, so that the F-14 would stay on the early stennis deck without sliding around. It is a rather time consuming and complex issue to work on, so we need to do it after the bulk of "more important" things. 🙂

Edited by IronMike
  • Like 7
  • Thanks 4

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Posted

^^^ Cool!


Sent from my iPhone using Tapatalk Pro

Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer

Posted
vor 16 Stunden schrieb IronMike:

 

We do have access to the groud handling model, I actually said it a bit wrong. Everyone uses the same, 3rd parties and ED. But they managed to adjust it better or differently for the F16 and F18, and we havent sat down with them yet, in how to achieve the same on our side. This puts it more correctly. [The reason being that we havent finished gear damage, suspension model, etc on our side yet, so it is better to wait, or we would have to do it twice.] The current F-14 ground handling model was built and tuned at a time before DCS carrier ops were even publicly available, way before the F-18 released. Parts of it was done, so that the F-14 would stay on the early stennis deck without sliding around. It is a rather time consuming and complex issue to work on, so we need to do it after the bulk of "more important" things. 🙂

 

Ah ok. I was a little bit confused. That would be something you can add to the roadmap 😉

Posted (edited)
On 6/22/2021 at 7:28 AM, Andrei said:
I recently got back to the Tomcat following the latest patch (which is great by the way). Doing the carrier qualification on the A version made me wonder about what is the right way to manage throttles when taxiing on the desk. 
 
In F/A-18, depending on the load, you need to first bump the throttles to 73-75%, wait for the thrust to overcome the rolling resistance at rest and then dial down the throttles to almost idle to keep it going at pedestrian speed. With the Tomcat I cannot find this sweet spot. It almost feels like the aircraft is glued to the desk too much. You need to have a fairly high power setting to start moving, and then seconds later you are going to pick up quite a bit of speed. If you go near idle, you are going to stop pretty fast - as the rolling resistance is quite high. I can't seem to find the sweet spot of the power setting where I would be able to move straight and turn at low speed without doing 'boom-zoom' on the throttle all the time. 
 
Any tips or comments are appreciated  

Perhaps an obvious question, but I had a very similar issue. It turned out to be the toe brakes on my TPR needling to have the axis inverted. Are you using rudeer pedals?

Edited by zildac

14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

Posted
4 hours ago, zildac said:

Perhaps an obvious question, but I had a very similar issue. It turned out to be the toe brakes on my TPR needling to have the axis inverted. Are you using rudeer pedals?

 

That is such an omnipresent 'gotcha' that it doesn't even surprise me when it happens anymore.  Right there with axis mapping getting borked after an update.

  • Like 1
Posted
On 6/25/2021 at 3:50 PM, zildac said:

Perhaps an obvious question, but I had a very similar issue. It turned out to be the toe brakes on my TPR needling to have the axis inverted. Are you using rudeer pedals?

 

I have rudder pedals, but no toe brakes - using the MCG lever instead, "russian" style. So all good there.

  • Like 1

AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + STECS + VKB T-Rudder Mk4 | Pimax Crystal

FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64 | F-15E | F-4 | CH-47

NTTR | Normandy | Gulf | Syria | Supercarrier | Afghanistan | Kola

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...