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Posted

I have a Virpil Collective. When I enter a hot started Hind in Multiplayer the Collective immediately goes to full pitch with obvious results.

 

I have also notice when cold starting that this happens as well. As soon as the collective and cyclic are unlocked during the startup procedure, the collective goes straight to full. As soon as I touch the collective and make even the smallest input it syncs correctly and the problem ceases.

 

(track files are too big to attach)

Windows 10 64bit, Intel Core i5 8600K CPU @ 3.6GHz, 32GB DDR4 2400MHz RAM, Nvidia GeForce GTX 1060 6GB. 500GB SSD (Exclusively for DCS World), Thrustmaster Warthog, Logitech G Saitek Pro Rudder Pedals. Track IR 5 with Pro Clip. Vaicom Pro.

 

EASA PPL(A), Glider Aerobatics. Modules: A-10C, F/A-18C, F-5E, Mirage 2000C, AV-8B N/A, Yak 52, Flaming Cliffs 3, Heatblur F14B/A, UH-1H Huey, SA342 Gazelle and all but one of the warbirds. Caucuses, Persian Gulf, NTTR, Normandy, Channel and Syria.

Posted (edited)

The axis is set correctly and the option to sync controls is selected.

 

This only happens in the Hind so I don’t know why they moved the topic.

Edited by Phil73805

Windows 10 64bit, Intel Core i5 8600K CPU @ 3.6GHz, 32GB DDR4 2400MHz RAM, Nvidia GeForce GTX 1060 6GB. 500GB SSD (Exclusively for DCS World), Thrustmaster Warthog, Logitech G Saitek Pro Rudder Pedals. Track IR 5 with Pro Clip. Vaicom Pro.

 

EASA PPL(A), Glider Aerobatics. Modules: A-10C, F/A-18C, F-5E, Mirage 2000C, AV-8B N/A, Yak 52, Flaming Cliffs 3, Heatblur F14B/A, UH-1H Huey, SA342 Gazelle and all but one of the warbirds. Caucuses, Persian Gulf, NTTR, Normandy, Channel and Syria.

Posted (edited)

Either disable the sync or move your controls immediately after hitting the fly button. It's a known problem and also affects other devices:

 

 

Edited by Wychmaster
  • 4 weeks later...
  • 3 weeks later...
Posted

yes desync the command, as you might have jitters in a controller, which can cause it to not work correctly.

 

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