Bankler Posted June 30, 2021 Posted June 30, 2021 (edited) (Posting a link to this threas in the Heatblur F-14 section as well, because I don't know who's responsibility this is) Overview: In multiplayer, when spawning on the supercarrier, the client F-14s take up more space than they should. The first player always spawns on point 5 (I have no idea why the sixpack spawn points 1-4 is ignored in MP). But instead of spawning on point 6, the next Tomcat spawns on 7, then point 9, and so on. Hornets spawn 5, 6, 7, 8, 9, 10 etc as expected. One might think the Tomcat is too large to fit two next to each other. However, that's not the case, since all AI Tomcats will spawn as expected, and they can clearly fit in there. A possibility is that the game tests availability by checking if the aircraft collision box would fit in the spawn position. Maybe the game is using the collision box for Tomcats with un-swept wings instead of swept, which is wrong, since Tomcats always have swept wings when spawning. Still strange that it works for AI but not for clients though. Repro 1: 1. Launch a server in MP 2. Spawn one client Tomcat (will spawn at 5) 3. Spawn another client Tomcat (will spawn at 7, which is wrong) Repro 2: 1. Lauch a server in MP 2. Spawn one AI Tomcat (will spawn at 5) 3. Spawn another AI Tomcat (will spawn at 6, as intended) Remarks: 1) The bug is severe for multiplayer, since a mixed package of Hornets and Tomcats will only be able to spawn a few aircraft before the deck is full. We have been forced to spawn Tomcats hot on the catapult instead, which isn't what we want. 2) If you spawn a Hornet and then a Tomcat (or a Tomcat, then a Hornet), the same bug occurs. So two Tomcats are not strictly necessary for the repro. If one (1) or more Tomcats are involved, it breaks. Tracks and miz: Tracks attached. Note that the Human track plays a little weird. It spawns the first player (me) at the sixpack (like it would in SP), instead of at point 5 (which is where I actually spawned when we recorded the track). Still, then next client spawns at point 7, so it still shows the bug. The F-14_SpawningBug_AI_Delayed.miz file spawns the AI with 5 second intervals instead of being spawned at mission start, to make it as similar to client spawning as possible. Also attached the .miz files for easy testing. F-14_SpawningBug_MP_AI_WorksAsIntended.trk F-14_SpawningBug_MP_Humans_Bugged.trk F-14_SpawnBug_AI_Delayed.miz F-14_SpawnBug_Human.miz F-14_SpawnBug_AI.miz Edited June 30, 2021 by Bankler Added tracks and mission files 7 Bankler's CASE 1 Recovery Trainer
9thHunt Posted June 30, 2021 Posted June 30, 2021 this may have been to fix the desynced wing sweep bug it had a while back, where joining an F-14 in the RIO seat would cause the wings to instantly unsweep and hit the plane next to you.
Bankler Posted June 30, 2021 Author Posted June 30, 2021 4 hours ago, 9thHunt said: this may have been to fix the desynced wing sweep bug it had a while back, where joining an F-14 in the RIO seat would cause the wings to instantly unsweep and hit the plane next to you. It has been like this long before that actually. But yeah, I assume it's connected to the wing sweep functionality in one way or another. Bankler's CASE 1 Recovery Trainer
Bankler Posted July 7, 2021 Author Posted July 7, 2021 @IronMike @BIGNEWY Hi guys! It would be great to know if this is an F-14 issue or a Supercarrier issue so we know who owns the bug. Bankler's CASE 1 Recovery Trainer
ED Team BIGNEWY Posted July 7, 2021 ED Team Posted July 7, 2021 I will ask the team, if I get a reply I will let you know. thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted July 8, 2021 ED Team Posted July 8, 2021 I have reported to the team for checking thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Bankler Posted July 8, 2021 Author Posted July 8, 2021 12 hours ago, BIGNEWY said: I have reported to the team for checking thanks Thanks! Much appreciated. I hope they manage to find out what's happening. Cheers! Bankler's CASE 1 Recovery Trainer
IronMike Posted July 8, 2021 Posted July 8, 2021 Thank you for reporting it, we will take a look as well. 1 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Bankler Posted July 12, 2021 Author Posted July 12, 2021 On 7/9/2021 at 1:49 AM, IronMike said: Thank you for reporting it, we will take a look as well. Thanks for confirming that you saw it, @IronMike ! Looking forward to deploy tons of Tomcats on the deck soon. Bankler's CASE 1 Recovery Trainer
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