Nealius Posted June 30, 2021 Share Posted June 30, 2021 (edited) If player or client starts up with the payload as-is, the CCIP works normally for rockets. If the player or client rearms and chooses a different payload, or even the same payload, prior to start up, the CCIP for rockets will be caged to the manual site. Gun CCIP still works normally. Rearming on a runway start does not break CCIP. I have not tested ramp hot start. See tracks: CCIP_GO: Preset payload of 4xS8OFP pods, 4xATGMs. Start up, turn on weapons, note the rocket CCIP pipper falls to the bottom of reflector glass as it should. CCIP_INOP: Prior to startup, request rearm and select the same preset payload of 4xS8OFP pods, 4xATGMs. Start up, turn on weapons, note the rocket CCIP pipper is caged to the manual site. Note fixed gun CCIP pipper falls to the bottom of reflector glass as it should. A bit of a nuisance for online play. If the mission creator gives you an empty chopper, you're stuck with manual aiming of the rockets. CCIP_GO.trk CCIP_INOP.trk Edited June 30, 2021 by Nealius Link to comment Share on other sites More sharing options...
Kubuxu Posted June 30, 2021 Share Posted June 30, 2021 I had for sure rocket CCIP working with S8-OFP2 in MP when starting with empty cold Hind. FYI I always load them when the engine is starting up. Link to comment Share on other sites More sharing options...
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