Rich Posted July 21, 2021 Posted July 21, 2021 (edited) Seems in the latest patch there is a big desync in multiplayer regarding the Aim-120's loft on targets that have ECM on. The shooter sees his missile unable to loft, while the defender sees the shooter's missiles lofting. Aim120MutiplayerDesync - Defender.acmi Aim120MutiplayerDesync - Shooter.acmi Aim120MutiplayerDesync - Defender.trk Aim120MutiplayerDesync - Shooter.trk Edited July 21, 2021 by Rich 5 100th KIAP: https://discord.gg/hnyfbdHdMN 51st PVO: https://discord.gg/R4sYCNrnym
dundun92 Posted July 22, 2021 Posted July 22, 2021 +1, noticed this in testing as well 1 Eagle Enthusiast, Fresco Fan. Patiently waiting for the F-15E. Clicky F-15C when? HP Z400 Workstation Intel Xeon W3680 (i7-980X) OC'd to 4.0 GHz, EVGA GTX 1060 6GB SSC Gaming, 24 GB DDR3 RAM, 500GB Crucial MX500 SSD. Thrustmaster T16000M FCS HOTAS, DIY opentrack head-tracking. I upload DCS videos here https://www.youtube.com/channel/UC0-7L3Z5nJ-QUX5M7Dh1pGg
Breakshot Posted July 22, 2021 Posted July 22, 2021 +1! BIG bug in MP making it basically broken. Needs a hotfix asap 2 Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot
Breakshot Posted July 22, 2021 Posted July 22, 2021 (edited) @BIGNEWY Please also check out SD10. It appears its ECM logic is borked too. It is lofting ALL the time vs ECM. The variable PN needs to be removed from it just like 120. Basically something wonky is going on with ECM + Loft logic in DCS rn. Best to check all missiles in MP to see that its fixed properly. Edited July 22, 2021 by Breakshot 1 Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot
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