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NTTR MAP WRONG WEIRD TEXTURE COLOR TINT


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Well, it seems it was too early to rejoice: the only parameter in these files that reliably works is gamma (\Mods\terrains\Nevada\shadingOptions\Desert.lua > line 6)

So, you can make the terrain darker or brighter, but you can't make it less saturated.

I'd say values between 1.35 and 1.45 are optimal. This makes the terrain looks less like diarrhea without turning it into salt flats.

gamma 1 (default)

Screen_230718_00939 default.jpg

gamma 1.2

Screen_230718_00941 gamma=1.2.jpg

gamma 1.4

Screen_230718_010550 gamma=1.4.jpg

gamma 1.6

Screen_230718_010552 gamma=1.6.jpg

gamma 3

Screen_230718_010553 gamma=3.jpg


Edited by Minsky
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Dima | My DCS uploads

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The other way you could play and again, I appreciate its limited, and affects everything everywhere, is to adjust the colour settings withing Nvidia control panel. I did this as I now cant use openXR perf tools as I am using the DFR mod and it actually seems to work OK....

So what do all the other settings in the lua files do and why dont they have an effect? 

 


Edited by markturner1960

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30 minutes ago, markturner1960 said:

So what do all the other settings in the lua files do and why dont they have an effect? 

Leftover code, I guess. This map is very old. All newer maps (Sinai, Syria, Falklands etc.) have nothing but gamma in their configs. 


Edited by Minsky

Dima | My DCS uploads

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On 6/15/2023 at 7:52 PM, mytai01 said:

I just flew into Vegas. I'm literally now waiting for a flight to Portland. Most of the terrain looks light brown with some areas sand. There's a lot of variation in brown, sand, and dark brown. The DCS map looks way too yellow. Real life look grey/brown overall.

IMG_20230615_161942020_HDR.jpg

 

Notice the clouds that everyone gets on me about when I put them in missions.

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Looks good Minsky.

Could you upload the files you changed so we can compare with ours?

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  • 2 weeks later...
On 7/18/2023 at 12:10 AM, Minsky said:

Well, it seems it was too early to rejoice: the only parameter in these files that reliably works is gamma (\Mods\terrains\Nevada\shadingOptions\Desert.lua > line 6)

So, you can make the terrain darker or brighter, but you can't make it less saturated.

I'd say values between 1.35 and 1.45 are optimal. This makes the terrain looks less like diarrhea without turning it into salt flats.

Yep 🫤 While readjusting the vfstextures I discovered that, afterall, there are more concerning issues. 
I suspect the culprit(s) is the Clipmaps and/or the terrain.cfg.lua, and both of those are non editable (encripted). 

Resuming..... "no go".🤷‍♂️
Therefore, I'm suspending the textures mod I was experimenting with, as it only works from certain altitudes. 😑
(no difference once you get nearer to the ground.... it's still the overly saturated red/orange festival!)

@Minsky I'd say to go ahead and release the edited ShadingOptions lua files that you modded, as at the moment it'll probably be as good as it can get. 


Edited by LucShep
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