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Posted

Great picture 👍

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A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan 

Posted

Anybody competent with roughmets?  I'm trying to make some early shiny aluminum liveries, but can't get the shiny aluminum you can with other liveries.  I've created a roughmet .dds file and colored it purple, but it has no effect.  Thanks 🙂 

I know it's the wrong model, but it's all we have.

"The U-2C 56-6719, operated by the 4080th Strategic Reconnaissance Wing, SAC, based at Davis-Monthan AFB, was one of a number that flew out of RAF Mildenhall, for which purpose the unobtrusive two-tone camouflage was adopted."

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"A plan is a list of things that wont happen"

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  • 3 weeks later...
Posted

This is not bad at the moment, would be great to have the car though 🤣

Screen_241101_144258.png

Working on the last bit of testing but pleased to report the climb out, IAS, TAS and service ceiling has been achieved on both models. Will now pass these on to @Hawkeye60 and @Stratos 

Screen_241101_144348.png 

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On 10/11/2024 at 8:36 PM, Geschirre said:

Anybody competent with roughmets?  I'm trying to make some early shiny aluminum liveries, but can't get the shiny aluminum you can with other liveries.  I've created a roughmet .dds file and colored it purple, but it has no effect.  Thanks 🙂 

I know it's the wrong model, but it's all we have.

"The U-2C 56-6719, operated by the 4080th Strategic Reconnaissance Wing, SAC, based at Davis-Monthan AFB, was one of a number that flew out of RAF Mildenhall, for which purpose the unobtrusive two-tone camouflage was adopted."

Screen_241011_133128.png

Screen_241011_133226.png

Screen_241011_133304.png

Would be great if you could figure out how to get the sunshade on the canopy, like the real thing.

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Asus Dark Hero X570, AMD 5800x3D, RTX 4090 Reference, All on Custom Water Loop, 3600 CL15 XMP, 4xCrucial P5P 2T M2+SSD's, Hotas Warthog, Reverb G2,

Latest DCS MT and VR only

A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan 

  • 3 months later...
Posted

Hey @Scoop at one time a few years ago, Phenom (Youtube channel) was working on a Ferrari Testarosa model.   If he ever finished it, might be able to modify it to look like the Camaro chase car...

Posted (edited)

Crown Vic works fine for me 🙂

I am limited to posting images that measure 40Kb or less, so here's a reddit post.

 

Edited by Geschirre

"A plan is a list of things that wont happen"

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  • 2 weeks later...
  • 1 month later...
Posted
On 10/11/2024 at 8:36 PM, Geschirre said:

Anybody competent with roughmets?  I'm trying to make some early shiny aluminum liveries, but can't get the shiny aluminum you can with other liveries.  I've created a roughmet .dds file and colored it purple, but it has no effect.  Thanks 🙂 

I know it's the wrong model, but it's all we have.

"The U-2C 56-6719, operated by the 4080th Strategic Reconnaissance Wing, SAC, based at Davis-Monthan AFB, was one of a number that flew out of RAF Mildenhall, for which purpose the unobtrusive two-tone camouflage was adopted."

 

 

 

If the 3d model was exported to .edm without any roughmet texture, i think there in nothing to be done. I don't see roughmet textures in the mod, i'm afraid...

Posted
On 4/16/2025 at 10:55 AM, cesarferrolho said:

If the 3d model was exported to .edm without any roughmet texture, i think there in nothing to be done. I don't see roughmet textures in the mod, i'm afraid...

Your statement is simply wrong. ROUGHNESS_METALLIC replaces the old standard of SPECULAR. If no SPECULAR is present, a base roughmet must first be present in the description entry to use a custom roughmet. This belongs in the texture folder and is given the name DIFFUSE of the model's assigned texture, followed by _roughmet. In this case, the U-2, this is u2_tx.dds. So for ROUGHNESS_METALLIC, the name is u2_tx_roughmet.dds. Incidentally, there is also an assigned normal for the model. It is u2_Bump.dds. In the first image, the U-2, and in the second image, the U-2s, unfortunately, are very poorly rendered. Both by Hawkeye60.

 

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  • Like 4

Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor
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Posted
1 hour ago, Urbi said:

Your statement is simply wrong. ROUGHNESS_METALLIC replaces the old standard of SPECULAR. If no SPECULAR is present, a base roughmet must first be present in the description entry to use a custom roughmet. This belongs in the texture folder and is given the name DIFFUSE of the model's assigned texture, followed by _roughmet. In this case, the U-2, this is u2_tx.dds. So for ROUGHNESS_METALLIC, the name is u2_tx_roughmet.dds. Incidentally, there is also an assigned normal for the model. It is u2_Bump.dds. In the first image, the U-2, and in the second image, the U-2s, unfortunately, are very poorly rendered. Both by Hawkeye60.

 

 

 

My mistake then. I thought it had to be encoded in the .EDM. Cool!
So if i understand correctly, both roughmet and normal map can be assigned in the .lua file of the mod even if they are not referenced in the .edm?

Posted
3 hours ago, cesarferrolho said:

My mistake then. I thought it had to be encoded in the .EDM. Cool!
So if i understand correctly, both roughmet and normal map can be assigned in the .lua file of the mod even if they are not referenced in the .edm?

You misunderstood. A roughmet must first be created in order to be able to enter it in the description for standalone liveries with, for example, a metallic effect. There's only an empty texture for the normals. Copy the zip file into the mod's texture folder. Then you'll have a roughmet as well as normals for the outer skin model. Overwrite.https://e.pcloud.link/publink/show?code=XZ2jodZS5BGekovph8fOiI2d9i15RHnV47k

the download is limited to 1 month

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Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor
2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA
Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts

Posted
38 minutes ago, Urbi said:

You misunderstood. A roughmet must first be created in order to be able to enter it in the description for standalone liveries with, for example, a metallic effect. There's only an empty texture for the normals. Copy the zip file into the mod's texture folder. Then you'll have a roughmet as well as normals for the outer skin model. Overwrite.https://e.pcloud.link/publink/show?code=XZ2jodZS5BGekovph8fOiI2d9i15RHnV47k

the download is limited to 1 month

Thanks for the files. I downloaded. I'll try it

Posted
On 10/12/2024 at 3:13 AM, Stratos said:

Hawkeye is working on this, improving the faults found by Scoop. In the meantime, time to get a Chase Car?

Mobile...They are called Mobiles...

I got a ride in one at Beqale AFB back in the late 80s when they were using 5.0 Mustangs. What a ride!

 

 

Chevrolet-Camaro-SS-U-2-Spy-Plane-front-end-021.jpg

 

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