dresoccer4 Posted August 19, 2021 Posted August 19, 2021 Hey there. With the new more complex damage mode, I was wondering how you can tell what exactly been hit/damaged/destroyed on your plane? The sim definitely knows exactly what the damage is, so I'm wondering if there's any feedback to the user so we can train to know the symptoms? It would seem like there should be either an in-sim or after-battle damage report. How else can we learn the symptoms and how to respond? Would be cool if there was even a visual damage report that showed exactly where you were hit and what systems were impacted. Is there anything like this currently, or in the works? Thanks! Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
razo+r Posted August 19, 2021 Posted August 19, 2021 In singleplayer, there's a log/event history list that you can open while flying or it is automatically shown after the mission. There you can read what has been hit and what happened.
dresoccer4 Posted August 19, 2021 Author Posted August 19, 2021 12 minutes ago, razo+r said: In singleplayer, there's a log/event history list that you can open while flying or it is automatically shown after the mission. There you can read what has been hit and what happened. awesome, ill check that out Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
darkman222 Posted August 20, 2021 Posted August 20, 2021 Although I know about this feature for single player I was wondering if there is the same function for multiplayer. Or if it is being logged somewhere.
dresoccer4 Posted August 21, 2021 Author Posted August 21, 2021 On 8/19/2021 at 5:03 PM, razo+r said: In singleplayer, there's a log/event history list that you can open while flying or it is automatically shown after the mission. There you can read what has been hit and what happened. this is interesting and is handy to pause mid-flight if you've been hit to see what's damaged. is there a way to see what's been damaged on enemies as well? Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
Cepheus76 Posted August 22, 2021 Posted August 22, 2021 (edited) Well, the aircraft should tell you what is wrong with it, e.g. through the annunciator panel in the F-14, F-16, and F-18. In addition, there's the PFLD in the F-16 and annunciations in the F-18's left DDI giving more details about a failure or fault. Having said that, I will now begin my old litany and ask again for better documentation for the various modules. In real aircraft manuals (at least for airliners anyway) you will always find in the system description the triggering conditions for the various warnings, cautions, and annunciations, so you can diagnose the problem. Once the fault is identified, you can troubleshoot it with the help of the Quick Reference Handbook (QRH). Therefore, it would be nice if ED would supply us with an abnormal/ emergency section in the aircraft documentation, along with a QRH tailored to the module. Of course, learning fault diagnosis and troubleshooting procedures is somewhat time consuming and may not be very appealing for the casual player. As for myself, to have these tools (along with performance charts etc.) at my hands would greatly add to the immersion and the overall game experience. Edited August 22, 2021 by Cepheus76 Sentence structure 1
razo+r Posted August 22, 2021 Posted August 22, 2021 4 minutes ago, Cepheus76 said: Well, the aircraft should tell you what is wrong with it, e.g. through the annunciator panel in the F-14, F-16, and F-18. In addition, there's the PFLD in the F-16 and annunciations in the F-18's left DDI giving more details about a failure or fault. This only works for certain modules though. There are a few planes, especially those with the new damage model, who do not have any announciator panels available.
Cepheus76 Posted August 22, 2021 Posted August 22, 2021 7 minutes ago, razo+r said: This only works for certain modules though. There are a few planes, especially those with the new damage model, who do not have any announciator panels available. Fair enough I have to admit that I am only flying the modern American aircraft. In a WW2 fighter the only way to find out what is damaged will be through good aircraft systems knowledge, e.g. an uncontrolable rise in cylinder head temperature can be caused by either a loss of coolant or of engine oil.
darkman222 Posted August 22, 2021 Posted August 22, 2021 (edited) Once the F16 will be completed, whenever that may be you could see some of the failures ont the right hand panel. But at the moment it shows almost nothing. But even if that panel was functional, it would be really interesting if you could find somewhere a log on what caused you to crash. For example if the horizontal stabilizer gets shot, the F16 flies almost like normal at high speeds. But once you get slow, it departs. I doubt that the panel would register and show a hit on the stabilizer. So it would be cool if you could see that, maybe in a log, after a lost dogfight. But I am not sure if the debrief window after a single player match will be that accurate either. Have to check, I am 99 % on MP servers. Edited August 22, 2021 by darkman222
Cepheus76 Posted August 22, 2021 Posted August 22, 2021 True, airframe damage isn't indicated by an annunciator light. Therefore, in real life, pilots check each others aircraft after an engagement/ after egressing from the target. Would be interesting to see if the AI could be programmed to do something like that, just sliding underneath your jet to the far side and back and then report, e.g. "There are shrapnell holes in your right wing", something like that. After all, the program knows what is wrong with the jet, it just needs to be verbalized. Of course, AI programming isn't easy and there are other things were the AI needs serious work, but hey, one can dream. 1
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