Mr_sukebe Posted September 7, 2021 Posted September 7, 2021 Hi, hoping that someone can advise. I'm trying to get my head around Fire At Point in the ME, and have built a very simple mission just to test it. The trigger to detect an aircraft getting into range seems to work, as I'm getting a suitable message. However, the AAA in question is not firing at the defined point, it's firing at the helicopter. Any thoughts? NTTR - AA fire at point test.miz 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
toutenglisse Posted September 7, 2021 Posted September 7, 2021 1 hour ago, Mr_sukebe said: ... Any thoughts? ... Hi, when I play it, setting the huey as AI because I don't own it, the AAA is firing at point as defined, but is engaging the huey when in range, that is I think expectable. The only way to get the AAA to ignore the huey is to set it invisible. Any other option (ROE, alarm state, ...) set to avoid engaging the huey will be canceled by the "fire at point" task.
Paladin1cd Posted September 7, 2021 Posted September 7, 2021 Yeah, I have a setup with about 60 guns around Bandar Abbas. They start firing when coalition a/c get inside a zone blind. It is night time so they ignore the planes, but i've noticed if they get low enough or skylight against something suddenly the gunners will try to shoot the live target. Get's really exciting!
Mr_sukebe Posted September 21, 2021 Author Posted September 21, 2021 So it's only "fire at point" until we fancy shooting something. Not really a "fire at a point" then. 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
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