ralch Posted September 23, 2021 Posted September 23, 2021 It's hard to max perform the F-16 currently in DCS World, probably because it is too sensitive to the angle of attack. Real pilots can feel the jet and react accordingly but in DCS we need mostly to rely on the instruments. Please Consider adding the angle of attack in the HUD in the same way than the F-18C, at least as an special option for the F-16. That would help a lot in DCS world. Having to look down to see when you are exceeding the 15o yellow/green/red stripes is very distracting. The angle of attack lights in the left of the HUD are just fine for landing but they don't help you in a dogfight because you don't know exactly when you are going to exceed the limit.
Exorcet Posted September 23, 2021 Posted September 23, 2021 You can bring up the info bar in the cockpit With L Ctrl Y to see the AoA for any aircraft. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Tholozor Posted September 23, 2021 Posted September 23, 2021 (edited) I find the indexer lights work just fine. In a dogfight you should be concentrated more on your airspeed to maintain corner. Edited September 23, 2021 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Dee-Jay Posted September 23, 2021 Posted September 23, 2021 (edited) Hi! Pilots feels the Gs but not AoA (except maybe thought an indirect effect which is turbulent airflow that you can hear in game). Besides, one can perfectly read the AoA in the HUD. It is the angle between gun cross and FPM. Regards. Edited September 23, 2021 by Dee-Jay 3 ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.
Torri Posted September 23, 2021 Posted September 23, 2021 It's totally doable to approximate AoA by just listening to the airflow like Dee-Jay says. Combine that with airspeed and G displayed on the HUD, and I don't see a reason to add an indicator which isn't there in the real jet. 1 1
ralch Posted September 23, 2021 Author Posted September 23, 2021 11 hours ago, Dee-Jay said: ... Besides, one can perfectly read the AoA in the HUD. It is the angle between gun cross and FPM. ... This sounds very useful, can you post a screenshot to show how this can be seen? TIA
Hulkbust44 Posted October 21, 2021 Posted October 21, 2021 Hi! Pilots feels the Gs but not AoA (except maybe thought an indirect effect which is turbulent airflow that you can hear in game). Besides, one can perfectly read the AoA in the HUD. It is the angle between gun cross and FPM. Regards. Huh, I was wondering if the 16 had a waterline reference point like the Hornet. (Top of the IAS and altitude boxes)Good to knowMobius708
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