pierrewind Posted September 29, 2021 Posted September 29, 2021 Hello, Reported since 2.7, There is a smoke bud. If using smoke on the ground, the smoke will accumulate and grow until player disconnects. Please fix it. It's very anoying ! Thank you 3
Super727 Posted October 30, 2021 Posted October 30, 2021 Hi, Please have a look at this smoke issue on the ground. If a player has the smoke on and turns it off on the ground, the smoke multiplies until that server crashes. Thanks!
Flappie Posted November 1, 2021 Posted November 1, 2021 Do you think the best solution would be to cut the smoke emitter as long as the aircraft has weight on wheels? ---
pierrewind Posted November 1, 2021 Author Posted November 1, 2021 (edited) 9 hours ago, Flappie said: Do you think the best solution would be to cut the smoke emitter as long as the aircraft has weight on wheels? Wait what ??? - Smoke on the ground is sometimes desired by players... as is in real life - Servers can not disable player smoke function while on the ground. It is either the player has smoke or he doesn't. - While most players are aware of this bug some aren't and it then leads to this issue. Also at times, people may accidentally forget smoke. requiering subsequent disconnect, - This smoke bug also impacts other objects such as I don't know... Sam sites ? Do you think it is best for players and servers to find workarounds arround ED's bugs ? Edited November 1, 2021 by pierrewind
Flappie Posted November 1, 2021 Posted November 1, 2021 (edited) I'm not trolling or anything. I want this issue solved, just like you, and I was wondering whether real aircraft equiped with smoke pods would use them on the ground. I spent one hour today looking for aircraft with emiting smoke pods and weight on wheels... and I couldn't find any. I found a lot of footage showing aircraft injecting oil in exhaust (Blue Angels, Frecce Tricolori, PAF, Thunderbirds, AeroSuperBatics WingWalkers...). Here's an example: As you can see, the smoke doesn't go away fast, altough it comes from engine exhaust. I wonder how much time it would take a smoke emited by a smoke pod on the ground to dissipate. All the videos I could find show aircraft activating their smoke pods once in the air or at a high speed. Here's an example: Now, you say they do use smoke pods while on the ground in real life. Please, send in some vdeos so we can ask devs to study them. Edited November 2, 2021 by Flappie typo ---
pierrewind Posted November 1, 2021 Author Posted November 1, 2021 I am talking about the smoke in General. Nowhere was it mentioned this bug is just about the smoke pods. Sorry for misinterpreting your question. Now for smoke pods, can it be used on the ground ? Yes Then it is tied into the airframe logic, often via the armement system which disable the firing of weapons on the ground. Could it be wired differently to permit the use of the pods on the ground ? In theory yes Sure smoke doesn't go away fast in some conditions (laminar-stable airflow, low wind). But as noted in the bug report WITH THE BUG even after turning off the smoke it grows and accumulates up to cloud like sizes.
Flappie Posted November 2, 2021 Posted November 2, 2021 Yes, I have seen the bug ingame, and I know what it looks like. But devs were asking for a reference of what it looks in real life when emited from the ground so they can fix it once and for all with a nice result. Many thanks for the video, Pierre. I'll hand it over to devs. 1 ---
Flappie Posted November 2, 2021 Posted November 2, 2021 By the way, @pierrewind, the SAM site smoke bug seems like a different issue (it came afterward). It's reported as well. ---
durp Posted January 27, 2022 Posted January 27, 2022 Hello, it's been a while since 2.7 came out and on the todays changelog there is again no mentioning of this issue, and since this is the 20th update since the initial public release of 2.7, what's the status on that? I could try it out myself to see if it was quietly fixed, but something tells me it is not. (it wasn't the last 19 updates) The smoke system is broken since the 2.7 release and as others pointed out the issue can be replicated by simply toggling the smoke off while on ground. I could post pictures of that issue myself but all you would see is... like on that users post image... a gigantic ball of smoke. ( ) There was some issue with the smoke effect on the F14 when engaging afterburner while dumping fuel that it would poof/expand once you reach a certain distance and pop back 'normal' once closer again. This particular issue was fixed. (I just mention this as it is likely it uses the same sub system as the regular smokepods use) I am not into the discussion about smoke on wheels and what not and that 'smokepods' are not used on ground and that BA and others use oil injection into the exhaust. In DCS the 'smoke effect' is based on smokepods, that is what DCS offers and the issue causing those gigantic balls of smoke appeared in 2.7. and comes from turning off smoke on ground. It is fine to turn it on while on ground... just don't turn it off again while on ground. It's daunting to see a big blob of white where usually an airfield would be, and not all servers can be monitored by admins 24/7, so they have to turn those pods off. Sure it is not a groundbreaking issue, but after 20 updates, it would be just kind to fix this at some point. It is nice to get more detailed AI models and and such but accumulating those bugs over time.. please not... I tried to be as formal as possible, not ranting, not complaining, but after 20 updates so far not addressing that issue.. it is a little frustrating. cheers 1
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