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Forrestal Spawn Points - let's see your carrier decks!


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Posted
5 hours ago, MikiBzh said:

How is the IA dealing with your Flex deck config ?

I ran some cursory tests on all three decks. With some shuffling and 1-second spawn delays to skip the Sixpac I could get them to somewhat work.

LAUNCH: Max 2-ship on the Sixpac; aft two spots get jammed up. 1-second spawn delay on all other flights so they spawn on Elevators 1 and 2. AI from Elevator 2 will taxi through some of the statics in the Junkyard and Fantail, but otherwise launch from all four cats just fine.

FLEX: Sixpac and Elevator 1 spawns are no-go for AI; they get jammed up trying to use Cat 2. Elevator 2 spawn works fine. Starting from runway with selected cats is the best option. If AI recover on a FLEX deck, the only parking space is the only spawn space so then your deck will be totally locked. I might make a variant of FLEX without the aircraft on the bow so things can run smoother for AI.

RECOVERY: Recoveries work fine. Aircraft despawn in the landing area if I block off Elevator 2. AI taxi to Elevator 2 tends to trigger a waveoff so despawn is preferable. 

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Posted

Screen_211105_002818.png

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Posted
On 11/17/2021 at 5:32 AM, Tomcatter87 said:

Here's some of my deck layouts: 

 

Screen_211115_135520.jpgScreen_211028_174327.jpgScreen_211114_200537.jpgScreen_211105_121609.jpg

 

wow. beautiful. are you using a post processing mods?

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Posted
12 hours ago, dresoccer4 said:

 

wow. beautiful. are you using a post processing mods?

Thanks! I dont. Sometimes I process my screenshots, but those ones are straight out of the sim. Setting an early daytime in mission editor helps a lot 🙂

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