algherghezghez Posted November 9, 2021 Posted November 9, 2021 Isn't the enemy's performance a bit unrealistic? They always send me on fire at their first burst, taking aim in nanoseconds, often not even coming from the rear but with high angles shots. For me it takes away a lot of the immersion as I find myself having to stop the game during the dogfight to check If I'm gonna get blown in an instant. IRL I imagine first burst high angle kills were extremely rare, also, if the leader is focusing on one bandit the wingman should cover him (wich doesn't work in DCS as far as I've tested). How do you guys put up with it? 1
Reflected Posted November 9, 2021 Posted November 9, 2021 I just got another complaint that AI difficulty levels are too easy in my campaigns. Go figure. I agree that the AI needs a lot more work. They have superhuman capabilities in some ways but are somewhat dumb in other ways. Anyhow it’s not something I can address, you’ll need to take it up with ED’s AI guy. It’s best if you can record the undesired behavior in a simple track and submit a bug report. as for the campaigns: always dedicate 99% of your attention on not getting killed. If in the process you manage to shoot down an enemy, good. But like in real life your main focus should be survival. Especially in big furballs. Facebook Instagram YouTube Discord
MADLOU1 Posted November 10, 2021 Posted November 10, 2021 On 11/9/2021 at 8:04 AM, Reflected said: as for the campaigns: always dedicate 99% of your attention on not getting killed. If in the process you manage to shoot down an enemy, good. But like in real life your main focus should be survival. Especially in big furballs. Maybe its just better to run away when the enemy shows up LOL. On a more serious and unrelated note, when is your great new Huey campaign going to be released? Are you gonna do one for the Apache? (Please say yes!) Are you going to do one for the MIG 15b? Maybe the Soviet side of your F-86 campaign? (Please say yes!)
Reflected Posted November 10, 2021 Posted November 10, 2021 Not sure about the Huey, it's in ED's hands entirely. Not planning an Apache or MIG-15 campaign, I'm not familiar enough with those aircraft and they don't appeal to me too much either. I can only dedicate 6-12 months of work to a module I passionately love which is not true for these. Facebook Instagram YouTube Discord
Chipwich Posted November 12, 2021 Posted November 12, 2021 (edited) Have your wingman covering you helps. Most often I would command the flight to engage bandits, but immediately follow that with “Two, cover me.”, using VAICOM. The 109 can be a handful if you are solo, get low and slow, or don’t manage your E well at altitude. 190s not so much. I don’t consider myself a good BFM pilot, but managed to get through the campaign recently without getting shot down by enemy air. But AAA shot up my Pony on the first two low altitude ingress missions. One was a cold bore shot to the nose leading the flight. I learned that on those missions it was suicide to lead from the front. Managed to get rescued in the Channel both times though. Nice campaign feature Edited November 12, 2021 by Chipwich 1 R7 5800X3D / 64GB / MOZA AB9 Base / TIANHANG F-16 Grip / VPC T-50CM3 Throttle / Ace Flight Pedals / RTX 4080 Super / Meta Quest 3
algherghezghez Posted November 12, 2021 Author Posted November 12, 2021 The problem isn't BFM, problem is that in a furball as soon as I align to take a shot a random enemy from who knows where snipes me at impossible distances and angles. I am now always defending and settle for the occasional snap shot and this seems to work.
Japo32 Posted March 30, 2022 Posted March 30, 2022 old post, same "problem" It is totally unrealistic that I have 3 wingmen with me and the enemy goes rear and shoot me. If I use trackir there is no problem as I can check my six easy, but with VR is a PITA (and I don't want to use the "safe your neck" mod). It is a question of luck to not be shoot down, by an anemy, as even trying to be out of the ball, usually an enemy AI will target you. And it is very frustrating in the missions of all campaigns as it takes +30minutes to reach the dogfight area to be down in seconds or 4 minutes. If at least we could have the option to save the mission in certain stages.... but for now that option is only possible if the designer divides the mission in two. Of course I could use the invencible option, but that is not good for me neither. In any case, when I pass the mission, it is awesome. 1
Reflected Posted March 30, 2022 Posted March 30, 2022 Order your wingman to cover you. And actually it’s quite realistic. A furball is constant self defense with an occasional opportunity to shoot (for a split second) in vr try to use ‘dot only’ labels. It’s a good compromise. Facebook Instagram YouTube Discord
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