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Posted

Is this tested after today's patch, or with an earlier build? 2.7.8 was supposed to fix this bug that's been around for years.

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Posted (edited)
6 minutes ago, Raven (Elysian Angel) said:

Is this tested after today's patch, or with an earlier build? 2.7.8 was supposed to fix this bug that's been around for years.

It's with today patch (2.7.8). BTW pretty sure this bug is very recent. Tested it several times in the last few months and had no problem.

Edited by Mad_Shell
Posted
28 minutes ago, Mad_Shell said:

BTW pretty sure this bug is very recent

I thought it might be related to Ka-50 wingmen refusing to use Vikhrs at their optimal range, which has been around for quite a while...

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Posted
4 minutes ago, Raven (Elysian Angel) said:

I thought it might be related to Ka-50 wingmen refusing to use Vikhrs at their optimal range, which has been around for quite a while...

oh yeah, for a long time Ka-50 AI would use Vikhrs against enemy helos only at very short range, but it's been fixed a few patches ago 🙂

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  • 1 month later...
Posted (edited)
On 11/18/2021 at 6:21 PM, Mad_Shell said:

The AH-64D AI will use its Hellfires against ennemy helos only if the gun is empty...

Same thing for the Ka-50 and Mi-28N. Only the Mi-24P shoots its missiles first.

Reported. 👍

Edited by Flappie
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  • ED Team
Posted

Hellfires K are not really considered a valid weapon for A2A engagements, so it is correct that they are not used first. They have a very low probability of hitting an air target, and this can result in the AI using all its A2G ordanance to no avail and being unable to complete primary mission. However if you really want them to be used, this can be forced by setting 'missile' in the attack options. 

 

 

Posted (edited)
30 minutes ago, [ED]Obi said:

Hellfires K are not really considered a valid weapon for A2A engagements, so it is correct that they are not used first. They have a very low probability of hitting an air target, and this can result in the AI using all its A2G ordanance to no avail and being unable to complete primary mission. However if you really want them to be used, this can be forced by setting 'missile' in the attack options. 

 

 

They have a very low probability of hitting a jet, but they're effective against helicopters. In DCS, when the AI fires a hellfire against a helicopter it has a very high probability of hit, and IRL the Hellfire proved effective against relatively slow moving targets like drones. The new american SHORAD uses the AGM 114L as an A/A weapon, and in some US Army student manual it is stated that if a US helicopter encounters an enemy helicopter, firing a hellfire as soon as it's in range is the thing to do. 

Edited by Mad_Shell
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