Jump to content

Recommended Posts

Posted

Hi,

This has been a bug for at least a couple updates. The Left/Right firing selector for all rocket types except S-24B has an issue.

When trying to use the left or right side, both sides are fired on the first pulse/trigger depress. Additionally, the side that was selected is usually pulsed twice instead of once. This is very problematic for rockets like the S-13 which are very limited - three rockets end up being fired instead of one on short pulses.

It is worth noting that this bug only occurs for the first salvo. After which, everything works normally.

This bug can be very quickly reproduced by loading the Mi-24P with S-5 rockets, any S-8 rockets, or S-13 rockets, and attempting to fire only one side.

Please see this video demonstrating the bug, and please let me know if more information is required for this one.

Thanks and keep up the great work on this module!

  • Like 2
  • Thanks 1
Posted (edited)

Further update to this issue - it seems as though there is always a double-pulse on the first salvo, regardless of the left/right selector position - behaviour occurs even when switch is in middle position. For example, short burst selection with S-13 rockets results in 4 rockets being fired, when it should be only 2. Selecting left/right would cause 3 rockets to be fired, instead of 1.

Edited by tae.
Posted

I tested this and can confirm the described behavior. Selecting left side will fire 2 S-13 from the left side and one S-13 from the right side, also if trigger is pressed again it will work as intended, only 1 S-13 from the left is being fired. 

Quick and dirty Track and video(should be 1440p after YT processing) attached.

 

MI-24_rockets.trk

  • Like 3

Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II

System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings

 

  • 5 weeks later...
Posted

There is a section in the manual, Section 1.8 and table 1.9, where it gives a list of authorized Loadouts with ATGM on the dedicated stations. 
 

there is an asterisk on just one loadout, 8x ATGM with S-8 rocket pods on inner pylons, this asterisk is described as “permitted for operations of pods B8V20 in one channel mode.”

I wonder if this has something to do with it. This is my most common loadout and I have experience the same issue as you since the change to rocket bursts many patches ago. 
 

 

Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com

E3FFFC01-584A-411C-8AFB-B02A23157EB6.jpeg

  • 2 months later...
Posted
8 hours ago, tae. said:

Still an issue in 2.7.10.19473.

Yes, but I do wonder if it realistic or not. I could see it being a real limitation of the salvo circuits if PUS-32. 

Anyways, this bug/issue got me to stop using the side selector to fire less rockets unless it’s very soft undefended target. For APC/IFV/tanks, I am using salvos with both sides, more rockets = greater chance of hitting from longer ranges. Better to kill a few targets in a few runs then do a lot of runs to snipe targets successfully every 2-3 runs. That’s just what I’ve done since this started happening. It is solace that in a Fulda gap scenario the Mi-24 was envisioned to only destroy 6 targets before RTB 

Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com

E3FFFC01-584A-411C-8AFB-B02A23157EB6.jpeg

Posted
On 3/1/2022 at 12:11 AM, AeriaGloria said:

Yes, but I do wonder if it realistic or not. I could see it being a real limitation of the salvo circuits if PUS-32. 

Anyways, this bug/issue got me to stop using the side selector to fire less rockets unless it’s very soft undefended target. For APC/IFV/tanks, I am using salvos with both sides, more rockets = greater chance of hitting from longer ranges. Better to kill a few targets in a few runs then do a lot of runs to snipe targets successfully every 2-3 runs. That’s just what I’ve done since this started happening. It is solace that in a Fulda gap scenario the Mi-24 was envisioned to only destroy 6 targets before RTB 

Perhaps, but when the Hind was first released in to EA, this was not happening, and there were no patch notes or comments made about this, furthermore we've yet to hear anything about it - it's also happening with S-13 pods, just doesn't seem right at all. Willing to accept any information showing the contrary but until then I will just continue to bump the thread.

  • Thanks 1
  • 1 month later...
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...