Corvet_01 Posted November 21, 2021 Posted November 21, 2021 Would like to see accurate USAF operations. Launch, recovery, integrated combat turnaround End of runway Arm/Dearm Hot pit refueling Thanks. Kev 3
sirrah Posted November 21, 2021 Posted November 21, 2021 (edited) 3 hours ago, Corvet_01 said: Would like to see accurate USAF operations. Launch, recovery, integrated combat turnaround End of runway Arm/Dearm Hot pit refueling Thanks. Kev I think ground crew will be welcomed by everyone here (this feature of course has been asked for many times already). (Perhaps make it optional though, for people with older systems) Edited November 21, 2021 by sirrah 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Mike Force Team Posted December 3, 2021 Posted December 3, 2021 We need to add something else. Add the function to do Rapid Runway Repair after an airfield is attacked. EOD can clear the ordnance away and then the civil engineering squadron can work on restoring the airfield back to operation in under 4 hours. You can also have one or more sweepers on the flight line, taxiways, and runways in operation to clear away FOD. Additionally, in the winter time, you can have snow removal equipment on the airfield. For example, you can use snow plows, snow brooms, and urea spreaders for airfields during wintertime.
WobblyFlops Posted December 3, 2021 Posted December 3, 2021 10 hours ago, Mike Force Team said: We need to add something else I'm not sure what your problem is. The only comments I've seen from you are always snarky, sarcastic nonsense whenever someone posts something that would objectively make the game better. It may not be the issue with the highest priority but why are you trying to prevent progress with this little campaign? Even ED themselves are interested in expanding this area, as evidenced by the Supercarrier module and the upcoming ATC rework. 2
Rudel_chw Posted December 3, 2021 Posted December 3, 2021 3 minutes ago, WobblyFlops said: I'm not sure what your problem is. The only comments I've seen from you are always snarky, sarcastic nonsense No need to put up with people like this, just add him to the Ignore list and be done with his comments 2 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
sirrah Posted December 3, 2021 Posted December 3, 2021 1 hour ago, WobblyFlops said: I'm not sure what your problem is. The only comments I've seen from you are always snarky, sarcastic nonsense whenever someone posts something that would objectively make the game better. It may not be the issue with the highest priority but why are you trying to prevent progress with this little campaign? Even ED themselves are interested in expanding this area, as evidenced by the Supercarrier module and the upcoming ATC rework. 1 hour ago, Rudel_chw said: No need to put up with people like this, just add him to the Ignore list and be done with his comments Perhaps I'm naive here, but I don't think @Mike Force Team meant to be snarky/sarcastic. Perhaps this it's just a matter of how to interpret his post. Although his post is very off-topic, I read it as: "Additionally ED should add..." It seems @Mike Force Team is popping out wishes here with every breath he takes , but I'm sure he means well 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Tank50us Posted December 3, 2021 Posted December 3, 2021 21 minutes ago, sirrah said: Perhaps I'm naive here, but I don't think @Mike Force Team meant to be snarky/sarcastic. Perhaps this it's just a matter of how to interpret his post. Although his post is very off-topic, I read it as: "Additionally ED should add..." It seems @Mike Force Team is popping out wishes here with every breath he takes , but I'm sure he means well The core issue with what he's talking about is that it only really works with a persistent MP Mission that's in use when a group isn't running a main mission, or they have a dedicated mission server. On top of that it would require additional resources being created for a very specific task that we realistically will not see that well. After all, players will ETO from the Taxiway and fly somewhere else to rearm/refuel, and the people who rendered the runway unusable will likely be more concerned with getting back to base than seeing the runway getting repaired.
Mike Force Team Posted December 4, 2021 Posted December 4, 2021 (edited) 14 hours ago, WobblyFlops said: I'm not sure what your problem is. The only comments I've seen from you are always snarky, sarcastic nonsense whenever someone posts something that would objectively make the game better. It may not be the issue with the highest priority but why are you trying to prevent progress with this little campaign? Even ED themselves are interested in expanding this area, as evidenced by the Supercarrier module and the upcoming ATC rework. No, I am not writing the comment in a humorous way. When I read the posts listing various features, mods, add-ons, and other things, I look for items that people have not mentioned. For example, I mentioned having snow removal equipment on the flight line. In the military aviation on military bases and civilian aviation at airports worldwide, they are likely to do snow removal when it snows. For the military virtual pilots, planning snow removal operations before or after a mission/campaign adds realism. Another feature not discussed is rapid runway repair (RRR). RRR is used to restore a military airfield back to operation after an attack within 4 hours or so. In the missions, we saw the awesome results when we attack the bad guy's airfield; on the other hand, minimal to no exposure when one's own airfield is attacked. If the airfield is attacked and pilots have to land, then they do so between the craters. Nobody else has thought of this for DCS World. Edited December 4, 2021 by Mike Force Team
Corvet_01 Posted December 4, 2021 Author Posted December 4, 2021 Base Operations takes care of snow removal, and if the runway is cratered, we will use an interstate highway. Actually practiced that in Korea. But I could see your point.
SmilingBandit Posted December 4, 2021 Posted December 4, 2021 16 hours ago, Corvet_01 said: Base Operations takes care of snow removal, and if the runway is cratered, we will use an interstate highway. Actually practiced that in Korea. But I could see your point. Snow removal is a civil engineering task.
TVC Pilot Posted December 5, 2021 Posted December 5, 2021 Back to the topic, having more realistic USAF ground ops in the ground menu would be nice!
Mike Force Team Posted December 5, 2021 Posted December 5, 2021 On 12/3/2021 at 9:46 PM, Corvet_01 said: Base Operations takes care of snow removal, and if the runway is cratered, we will use an interstate highway. Actually practiced that in Korea. But I could see your point. During a wartime scenario, the civil engineering squadron would do rapid runway repair (RRR). It is a wartime skill for the civil engineering squadron for the USAF. Very related to realistic USAF ground ops.
cfrag Posted December 6, 2021 Posted December 6, 2021 On 12/3/2021 at 1:49 AM, Mike Force Team said: EOD can clear the ordnance away and then the civil engineering squadron can work on restoring the airfield back to operation in under 4 hours. Perhaps. From a mission point of view, I'd wager few players would sit around and wait for 4 hours for runway repairs. It might be something for servers with endless missions, but for any other use it's pretty much meaningless except that the airfield is effectively taken off the table. If we want to go the 3 minute repair route - why not if it's a mission option.
mkellytx Posted December 7, 2021 Posted December 7, 2021 On 12/5/2021 at 3:45 PM, Mike Force Team said: During a wartime scenario, the civil engineering squadron would do rapid runway repair (RRR). It is a wartime skill for the civil engineering squadron for the USAF. Very related to realistic USAF ground ops. Heck, peacetime as well...as a young Lt at Base X civil had less than an hour to fix the runway because the morning goes were airborne. SoF found something on the runway that could FOD a motor, so Civil quick-creted it and the morning goes landed on time.
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