Raviar Posted January 19, 2022 Posted January 19, 2022 (edited) Lat/Long: N 35°51'45.45" E 38°41'59.04" The bridge doesnt destroy regardless of ammunition type Edited January 19, 2022 by Raviar 1
evilnate Posted January 31, 2022 Posted January 31, 2022 Yes I just tried to make a mission where I destroyed a bridge and nothing. Same method works perfectly for any other map object. Would be great to have missions where bridges can be targets that get destroyed.
toutenglisse Posted January 31, 2022 Posted January 31, 2022 I think some damage models are still w.i.p. This railroad bridge in fact has damaged model/animation for pillars, but nothing more, while the road bridge next to it has a damaged model for bridge deck.
Grimes Posted February 1, 2022 Posted February 1, 2022 It is more an issue with how they made some of the bridges and unfortunately can't be fixed until they update how they made those. The "normal" bridges clearly have a road/rail terrain mesh rise up with a bridge crossing over it and can be assigned as targets in the editor. Those can be destroyed. The other bridge type, which for lack of a better name can be called "custom bridges". These appear to actually be part of the terrain mesh. They are noticeable because of being a different model than the other brides, may have turns on them, are colored differently on the map in addition to looking different, and connect to the terrain by changing the road on the bridge. These are the bridges that cannot be destroyed currently. I've attached some screenshots as an example. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
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