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Posted

They raised the default seat position a number of updates ago, reportedly due to some expert feedback they received.  There have been complaints about the change, but lowering the seat is an obvious workaround.

I actually prefer the default because you can see over the nose better, which is probably more important than seeing the boresight circle at the top of the HUD 🙂 

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Posted

Thanks for the info.

If I decide to move the seat. Is there a way to lock it in? I seem to remember there was but I forgot. It would be a pain if I have to adjust it everytime I get in the cockpit.

Buzz

Posted
1 hour ago, BuzzU said:

Thanks for the info.

If I decide to move the seat. Is there a way to lock it in? I seem to remember there was but I forgot. It would be a pain if I have to adjust it everytime I get in the cockpit.

Disregard if you're using VR. And if you know this already I apologise, which I guess you do. 

To shift your viewpoint. Pause you're TrackIR, use "RCtrl +RShft + Num8 and Num2" for the Y axis, (vertical). And "RCtrl +RShft + Num/ and  Num-" for the Z axis ("zoom"). Save with "RAlt + Num0", and use "Num Enter", next time you're in the cockpit. 

Posted

The seat is set to default to the way the A-10 3-3 says it should be (front top right bolt on HUD bisecting the back top right bolt). Any canopy rail references people talk about assume that specific seat position (i.e. place the target a fist and a thumb above the rail to roll in for 30 degree strafe only works with that seat high). The TVV wont be visibile on the ground normally unless you slouch forward. Once airborne it will be close to the center of the HUD because you'll have a higher AOA. Do what you want with your seat hight, but the way it is now is realistic.

Posted
2 hours ago, ASAP said:

The seat is set to default to the way the A-10 3-3 says it should be (front top right bolt on HUD bisecting the back top right bolt). Any canopy rail references people talk about assume that specific seat position (i.e. place the target a fist and a thumb above the rail to roll in for 30 degree strafe only works with that seat high). The TVV wont be visibile on the ground normally unless you slouch forward. Once airborne it will be close to the center of the HUD because you'll have a higher AOA. Do what you want with your seat hight, but the way it is now is realistic.

After messing with it I decided to leave it as is. We just have to live with the Hog having a small HUD.

Buzz

Posted

Not sure why people are calling the HUD small. From what I've heard the the A-10 HUD is pretty big when compared to a lot of other aircraft. The TVV being above the top of the HUD on the ground is because the jet is at 0 AOA (and it's completly pointless on the ground anyway). Once airborne the TVV is in the center of the HUD.

Posted
27 minutes ago, ASAP said:

Not sure why people are calling the HUD small. From what I've heard the the A-10 HUD is pretty big when compared to a lot of other aircraft. The TVV being above the top of the HUD on the ground is because the jet is at 0 AOA (and it's completly pointless on the ground anyway). Once airborne the TVV is in the center of the HUD.

If it was in the center of the HUD for me I wouldn't have started this thread. It's in the center of the Hornet but at the top of the Hog when flying. Not sure why you mentioned on the ground? I never did.

Lot's of videos to watch to see what i'm talking about.

Buzz

Posted

Oh. That was a bad assumption on my part, I've seen a lot of posts where people complain that they can't see it on the ground, therefore the sim must have it wrong which is incorrect. Yeah the TVV might be higher than what other fighters have. It's a surface attack aircraft, you have a better view of stuff out in front of you below your flight path than other fighters. That's important because of the mil depression of the pipper during most diving deliveries. That realistate below the TVV is more important than whats above it, and the HUD is optimized for diving and killing stuff.

Posted

Thanks.

I was just looking at the Hornet and the FPM stays centered in the HUD and isn't connected to the horizon. I'm a dummy for not noticing that. The HOG TVV stays with the horizon. That's why it stays high as you explained.

 

Ok. Nothing to see here.

Carry on.

 

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Buzz

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