Jump to content

Mission editor: Advanced waypoint action - Land and shutdown


Recommended Posts

Posted

When instructing an AI helo to land on the ground could we have an option for them to shutdown too?

At the moment, adding the action Perform Task:Land will get the helo onto the ground, but they'll keep their engines running.  That's noisy and not very green!

Note I'm referring to the advanced waypoint action landing, and not the generic landing at an airbase.

  • Like 3
Posted

+1

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted

If you have them land with no option to take back off again, they'll shut down on their own after a few minutes, especially if that's their last waypoint.

Posted
2 hours ago, Tank50us said:

If you have them land with no option to take back off again, they'll shut down on their own after a few minutes, especially if that's their last waypoint.

How would you go about achieving that?

Posted
5 minutes ago, epoch said:

How would you go about achieving that?

The way I've seen it happen is when you have the 'time on ground' box unchecked, and this be the final waypoint. I also think there's a 'shut down' command in the delayed triggers options, so that could be worth looking into, which I'll look into later.

  • Thanks 1
Posted
32 minutes ago, Tank50us said:

The way I've seen it happen is when you have the 'time on ground' box unchecked, and this be the final waypoint. I also think there's a 'shut down' command in the delayed triggers options, so that could be worth looking into, which I'll look into later.

I'm not seeing a shut down command/task in delayed triggers.  In my test the landing command is the final waypoint.  I don't see a 'time on ground' checkbox, but if you're referring to the 'On land' checkbox, that's unchecked.

So yeah, if you have some time later to take a look then that would be great.

Nevertheless, an option in the advanced waypoint actions would still be a neater, simpler solution!

Posted
8 hours ago, epoch said:

I'm not seeing a shut down command/task in delayed triggers.  In my test the landing command is the final waypoint.  I don't see a 'time on ground' checkbox, but if you're referring to the 'On land' checkbox, that's unchecked.

So yeah, if you have some time later to take a look then that would be great.

Nevertheless, an option in the advanced waypoint actions would still be a neater, simpler solution!

So, did the test myself, and it turns out I was wrong. Oh well.

Yeah, having the waypoint option wouldn't be a bad thing to have in the future.

  • Like 1
Posted
8 hours ago, Eight Ball said:

What you can do is place an invisible farp where you want the helo to land and use the generic landing waypoint.

If you want the ability for the chopper to take-off again you can use the LandingReFuAr and set the timer accordingly

 

Ah yeah, good call on the FARP, thanks.  The only downside of that is you have to be careful on placement.  For example, place it too near a hangar on the map and said hangar will not appear in game.

Still, a workable solution, but hopefully ED can implement the feature requested.

  • Like 2
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...