Muas Posted February 4, 2022 Posted February 4, 2022 Is there a way to navigate on the Huey to and from a destroyer with landing platform? I mean, apart from visualy... Thank you.
Flappie Posted February 4, 2022 Posted February 4, 2022 If you create your own mission, you can script radios beacons to vehicles or to zones. If you're asking about a specific mission, please tell its name and the name of the terrain. ---
razo+r Posted February 4, 2022 Posted February 4, 2022 You can also use beacons on land to navigate. Calling the ship might also get you a direction.
Quati Posted February 4, 2022 Posted February 4, 2022 2 hours ago, Muas said: Is there a way to navigate on the Huey to and from a destroyer with landing platform? I mean, apart from visualy... Thank you. I used to put another ship, in the same group, with a AI helicopter without fuel on its Helicopter Deck transmitting a Beacon Signal. 1
DishDoggie Posted February 8, 2022 Posted February 8, 2022 I add the Ship (Oliver Hazard Perry Class) and in its ME setting as I add it to the Map I give it a UHF Radio Freq number and then I use the Radio Menu to call it and ask for Navigation Assistance and they call me back with a Heading to turn to so I can fly to them. 1
Solution Muas Posted February 17, 2022 Author Solution Posted February 17, 2022 Best method so far is a workaround with no triggers involved whatsoever, but indeed it works: we just place a vehicle on the boat - now it has to be an amphibious otherwise it can't be placed on the boat, an AAV-7 will do nicely - then we just make him perform a command via the advanced waypoint actions by setting the frequency (0.190 MHz is the default Huey freq on spawning, so it will do perfectly), the we can set a sound (ideally a Morse code) if we want, what is important is to check the loop box, so it keeps transmitting continuously. When we jump into the Huey, we just turn on ADF, et voilà, the ADF needle pointing to the ship. Now how will it look like having an AAV-7 onboard? It won't, because there is no collision model, so we can easily find a spot where the tank falls inside the boat model and gets completely invisible (works well around the front chimney area). And that's it.
Mike_Romeo Posted February 20, 2022 Posted February 20, 2022 On 2/18/2022 at 12:31 AM, Muas said: Best method so far is a workaround with no triggers involved whatsoever, but indeed it works: we just place a vehicle on the boat - now it has to be an amphibious otherwise it can't be placed on the boat, an AAV-7 will do nicely - then we just make him perform a command via the advanced waypoint actions by setting the frequency (0.190 MHz is the default Huey freq on spawning, so it will do perfectly), the we can set a sound (ideally a Morse code) if we want, what is important is to check the loop box, so it keeps transmitting continuously. When we jump into the Huey, we just turn on ADF, et voilà, the ADF needle pointing to the ship. Now how will it look like having an AAV-7 onboard? It won't, because there is no collision model, so we can easily find a spot where the tank falls inside the boat model and gets completely invisible (works well around the front chimney area). And that's it. You dont need to place a vehicle on it. You can use the advanced waypoints settings of the ship My skins
Muas Posted February 21, 2022 Author Posted February 21, 2022 On 2/20/2022 at 12:08 AM, Mike_Romeo said: You dont need to place a vehicle on it. You can use the advanced waypoints settings of the ship Yes I could, but only some few ships have options to setup frequency and transmissions in the advanced waypoint settings, like the carriers and this offshore supply ship IEVOLI IVORY for example, and even those, they only allow you to setup a TACAN which won't work for the Huey... to setup an NDB or to broadcast a AM or FM radio signal the option I see working is by adding an amphibious vehicle to the ship. I even tried with Moose, but it works the same as using triggers in the ME - the transmitted signal stays stationary at the place the ship spawned...
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