Jayhawk1971 Posted February 7, 2022 Posted February 7, 2022 (edited) Hi Reflected, I just played Killer Instinct again, most recent patch/hotfix, and when I returned to the carrier, there was a foul deck. The spawned Tomcat AI flight was stuck on cats 2, 3 and 4 (pilots # 5,6 and 7. #3 managed to launch). I did manage to actually squeeze by cat 3 and trap (3 wire, too! ) and take some screenshots. I don't know if it can be seen on those pics, but the Tomcats don't seem to be hooked to the shuttles. Edit: I entered the marshal stack and took my time, and Marshal gave me the "Charlie" signal, despite the foul deck. Also, no wave-off from LSO (although I never called the ball because I was busy setting up my "emergency trap"), so I maybe the carrier AI wasn't even "aware" of the foul deck? Edited February 8, 2022 by Jayhawk1971
Reflected Posted February 7, 2022 Posted February 7, 2022 Thanks for the heads up! Can you please post a track here and I will forward to HEatblur or ED, because this is either a Tomcat or Supercarrier bug. Facebook Instagram YouTube Discord
Jayhawk1971 Posted February 7, 2022 Author Posted February 7, 2022 (edited) vor 12 Minuten schrieb Reflected: Thanks for the heads up! Can you please post a track here and I will forward to HEatblur or ED, because this is either a Tomcat or Supercarrier bug. The track file is way too large for the forum (>50mb). How can I open it to edit it down? ED probably only needs the last couple of minutes anyway. Or I can email you a "we transfer" link for you to download? Edit: Check PM. Edited February 8, 2022 by Jayhawk1971
rollnloop Posted February 10, 2022 Posted February 10, 2022 Same as jayhawk. Waited until 16.03 to see if there was a timer involved (relief CAP was scheduled at 16.00), then ended the mission, I don't feel able to manage to trap in these conditions . 1
Reflected Posted February 10, 2022 Posted February 10, 2022 (edited) @[ED]Obi do you know if the team is aware of this bug (AI not being able to take off from the SC sometimes)? They're a late activated 4 ship group set to 'take off from runway' I managed to recreate it in a simple mission: SClaunch.trk Edited February 10, 2022 by Reflected Facebook Instagram YouTube Discord
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