Tanuki44 Posted February 11, 2022 Posted February 11, 2022 In a : declare_loadout({ category = CAT_PODS, CLSID = "Object", .../... }) I define an object that I then attach to a connector via a 'pylon'. pylon(5, 0, 2.7, -2.1, -0.62, -- Y longitudinal, Z élévation, X transversal { use_full_connector_position = true, connector = "pylon5", DisplayName = "Object_Name" }, { { CLSID = "Object", -- arg = 16, -- not fonctional -- arg_value = 0.130, -- not fonctional }, } ), My concern is that the correct form of 'Object' is linked to an arg (16) and its value (0.130), argument of the object and not of aircraft. I don't know how to set this argument by default Any help would be appreciated , Thanks
prccowboy Posted March 21, 2023 Posted March 21, 2023 AFAIK (and how I have structured my mods): when you define the pylon, you declare the animation arg in the plane model (ex: animation to have different visible pylon types) and default value, example: pylon(5, 0, 2.7, -2.1, -0.62, { arg = [YOUR ARG NUMBER] ,arg_value = 0, Then for specific ordnance, you can change that arg value to something else, example: { CLSID = "[YOUR OBJECT]", arg_value = 0.13},
SkateZilla Posted March 25, 2023 Posted March 25, 2023 -- External Pylon Data Pylons = { -- PYLON EXAMPLE -- Pylon(ID, TYPE, Y,Z,X Coords, pylon(1, 0, -2.209,0.02 , -6.78, {use_full_connector_position = true, arg= 308, arg_value = 1.0}, --{use the connector = true/false, Animation Argument #, Default Animation Key Frame / Value { { CLSID = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}", connector = "Pylon1", arg_value = 1.0}, --{ CLSID = "{CLSID-FOR-YOUR-WEAPON}", The Assigned Connector Name = "ConnectorName", The Assigned Animation Key Frame / Value] } ), --End Of Pylon Example Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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