AvgeekJoe Posted February 20, 2022 Posted February 20, 2022 Can't seem to figure out how to open and close the hangar doors at Kobuleti. Can someone please help?
razo+r Posted February 20, 2022 Posted February 20, 2022 If you spawn they open. Thats all you can do. 1
draconus Posted February 20, 2022 Posted February 20, 2022 It's done in Mission Editor by chosing the hangar as starting point and/or ending point. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
AvgeekJoe Posted February 20, 2022 Author Posted February 20, 2022 Thanks. Clearly a feature request is needed then... 1
draconus Posted February 20, 2022 Posted February 20, 2022 Pilots do not decide which hangar to open IRL. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Boosterdog Posted February 20, 2022 Posted February 20, 2022 you can place an AI in the hangar and set it to uncontrolled. MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
AvgeekJoe Posted February 20, 2022 Author Posted February 20, 2022 1 hour ago, draconus said: Pilots do not decide which hangar to open IRL. Here's my problem: I set my Frogfoot to take off from the runway and then assign it a hangar. Then the Frogfoot after blowing up a Russian floating helipad taxis up to the hangar and the doors stay closed.
Pikey Posted February 20, 2022 Posted February 20, 2022 2 hours ago, AvgeekJoe said: Here's my problem: I set my Frogfoot to take off from the runway and then assign it a hangar. Then the Frogfoot after blowing up a Russian floating helipad taxis up to the hangar and the doors stay closed. Well it's inconsistent, if you started without caring for the hangar, why care for it later? Imagine going back in, just the same way you imagined getting in the aircraft. The doors work like was said, same as the runway lighting and the rest of the sim, not everything has a reason or a switch. There's tricks to get around it, but better to either use the hangar you started from or park it in an open apron. 1 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
AvgeekJoe Posted February 20, 2022 Author Posted February 20, 2022 16 minutes ago, Pikey said: Well it's inconsistent, if you started without caring for the hangar, why care for it later? Imagine going back in, just the same way you imagined getting in the aircraft. The doors work like was said, same as the runway lighting and the rest of the sim, not everything has a reason or a switch. There's tricks to get around it, but better to either use the hangar you started from or park it in an open apron. Thanks @Pikey. Yeah I'm inconsistent. Need to fix that on my end.
draconus Posted February 20, 2022 Posted February 20, 2022 4 hours ago, AvgeekJoe said: Here's my problem: I set my Frogfoot to take off from the runway and then assign it a hangar. Then the Frogfoot after blowing up a Russian floating helipad taxis up to the hangar and the doors stay closed. Can you share the mission? My simple test works fine. Su-25 lands at Kobuleti, taxi to hangar #27 and it opens, parks in, then it closes. Have you designated parking # for the DP (landing) point? Su-25 landing hangar.miz Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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