skywalker22 Posted March 3, 2022 Posted March 3, 2022 (edited) Sometimes there are 2 numbers of TTI on HUD. Or even TTP is the top one and TTI is the lower one. The bottom one is the actual one (x seconds to impact), so what is then the upper number? Which is always greater then the lower one. Edited March 3, 2022 by skywalker22
Tholozor Posted March 3, 2022 Posted March 3, 2022 (edited) IIRC the top number is the calculated TTI for the next missile in the firing sequence. Edited March 3, 2022 by Tholozor 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Das Feuer Posted March 3, 2022 Posted March 3, 2022 Top one is time to target or time to pitbull depends on range to target for the next missile you will fire. Looking For A Real Dynamic Campaign? Come And Check Out XSAF! MAKE SURE TO READ THE RULES AND PERSONALY I RECOMMEND CHECKING OUT SOME VIDS ON YOUTUBE. Growling Sidewinder's video Natty Ice's video
TEOMOOSE Posted March 6, 2022 Posted March 6, 2022 The top window is Time of Flight for the next missile and the bottom window displays the same Time of Flight of the missiles already fired. The "A" represents Time Until Active and "T" for Time Until Impact
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