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Das Feuer

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Everything posted by Das Feuer

  1. Yeah I know that is why there is shaking but the rotors aren't moving so there is no reason for the shaking.
  2. Digital Combat Simulator 2022-03-18 06-48-23 (1) (1) (1) (2).mp4 Video explains itself.
  3. @BIGNEWYI've posted SP tracks in a earlier comment
  4. Top one is time to target or time to pitbull depends on range to target for the next missile you will fire.
  5. ACM Bug-2.trkACM Bug-1.trk So I had reproduce this in some way, there are part with ground clutter and parts without ground clutter, I wasn't successful with reproducing exactly like in the video but I've experienced that before in MP dogfight servers where the HMCS is already aligned like in those tracks.
  6. This happened to me many times but as I only do MP I don't know if it's SP related, I will try to do reproduce that but it happens at random with no way to know how to reproduce at will.
  7. @RomaKrelian holy cow that's some amazing work very cool to see that, and thanks for the photo
  8. @Mud Yeah we all like to do some trolling from time to time
  9. @RomaKrelianHow did you do that? it looks amazing @Hawke81 Yes please, and thank you
  10. Can I have this photo with no watermark I want to put it as a wallpaper, Thanks.
  11. I'm pretty sure that's the HB and TG is EF and not the community mod, tell me what you think. Das.
  12. Yup there is a way, we do it in XSAF you are welcome to join as and check out the server. We also do it with ammo and airframes so might be the thing you are looking for. But I'm not a dev so I can't really tell you how it's done, so if you are interested please check as out. Cheers, Das.
  13. Was wondering if it's correct as is, when trying to align JDAMs or JSOWs I must have A/G mode selected plus I need to use/select the exact bomb for it to align, if I go out of A/G mode or switch to another type of bomb the alignment will stop until I come back to that exact bomb. Thanks beforehand, Das.
  14. Can we get this livery please, thanks.
  15. For me easiest way out of this is just to lower the landing gear, Might not be realistic but it prevents the aircraft from going over 15 AOA and it makes the flaps go down. I've tried using the MPO switch but didn't have good results with that.
  16. Again come and try it out I will change your mind.
  17. You are welcome to try it out join the discord link below, the mission is like a real dynamic campaign with a costume code of around 53,000 lines. There isn't something like this our there. Kinda part of a mission flying with XSAF costume mission with costume code at around 53,000 lines link to the discord is below.
  18. Yeah wish it was possible to do this in the mission I fly in it's just not possible to have this amount of players.
  19. It does hit and will destroy if it's a head on collision, but, it wont explode currently AIR fuse or any time delay fuse will not make the bomb explode, it will just impact the ground.
  20. Usually if I do strike I will carry 4 AIM-120 4 JDAM-38 2 GBU-12 TGP and a central fuel bag, I may switch between GBU-12 rockets and CBU bombs but the loadout is usually like that. My problem is less with the fuel management and more with things that can happen on the way to my strike mission, I can come across 2 bandits going straight towards me and that will require me to go and do BVR which is wasting lots of fuel. so it's quite a task by its self trying to think if I should take 1/2/3 bags of fuel because 1 bag wont get me through a long flight if bandits are heading towards me or will get me on fumes but 2/3 will be to much because I will have to much fuel and less bombs making the fuel useless. Thanks for the help though I will try and do the 3000-4000 thing usually I'm going 90% throttle all the way to have the airspeed incase I need to react quickly to a bandit.
  21. I do manage the fuel get sorties of around 50 min or so but when you are heading for strike but 2 bandits popped out of no where and you need to start gain altitude and speed you are most likely be on fumes when you land if you continue your strike mission not mentioning that you most of the time you will get bandits heading your way. I wish I could carry 3/2 bags but if I do so I decrease my strike payload and that cause no need for that fuel so it's quite hard to get point on with the amount of fuel you need for each sortie. Copy thanks! Searched on the forums to see if someone asked about CFT for the Viper before didn't see anything sorry.
  22. One problem that I have with the Viper is that I always find my self with fumes at the end of a sortie, especially if I'm doing A-G using both stations 2 and 5 for bombs and not for fuel tanks. Is it possible to add CFT (Conformal Fuel Tanks) to the Viper, like in the mission editor the creator has the option to choose between CFT Viper and non-CFT Viper, so that way we will have more fuel while not occupying stations 2 and 5 for fuel bags. Is it possible in terms of classified info? And if so will we see that later with the Viper or not? I know of the mod but the thing is the mod requires all players to have it and not all player have it nor know or want to get it. Personally I would really really love to see that makes the Viper much better of a fighter and the CFT makes it look much meaner.
  23. Wow thanks a lot! Great video thanks for the help!
  24. JDAM the bomb it self is not fully modeled yet, that means that the fuses don't work at the moment. You can make sure it would explode by making sure you are in normal ground fuse so press once the OSB next to the fuse selector when it's showing AIR and the it should show GND, make sure that below it it's saying 0 MSEC that means there is no time fuse, currently time fuses don't work and the AIR fuse doesn't as well. If you still have problems send a message I will try and help.
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