Jump to content

Recommended Posts

Posted

I haven't tried it for a long time since I realized it can't kill any targets months ago. Today I gave a chance again.

In the 4ya syria server, I employed 4 jsows against a roland and a sa-15. 

3 of them succesfully exploded over the targets and let them get bomblet showers. But the result was zero damage at all. How is that possible? Even 1% damage didin't occur.

  • Like 1

FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 Mi-24 | F-5 | F-15EF-4| Tornado

Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60

 

Youtube

MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5

Posted (edited)

I think it would nice to have a list of some sort that would describes and categorize units that are in Dcs. For example which are considered light armored vehicles, because with the jsow-a thats the only thing you can destroy.

it has the blu-97/B combined effects bomb ( CEB) submunitions.  These bomblets have a shaped charge for armor defeating capability, a fragmenting case for material destruction, and a zirconium ring for incendiary effects. So its like the Cbu-87.


 

Edited by TEOMOOSE
Posted
2 hours ago, TEOMOOSE said:

I think it would nice to have a list of some sort that would describes and categorize units that are in Dcs. For example which are considered light armored vehicles, because with the jsow-a thats the only thing you can destroy.

it has the blu-97/B combined effects bomb ( CEB) submunitions.  These bomblets have a shaped charge for armor defeating capability, a fragmenting case for material destruction, and a zirconium ring for incendiary effects. So its like the Cbu-87.


 

 

Yeah. I did a test a while back where I dropped 4 JSOWs abreast of eachother at the exact same locations each time against a square grid of enemy units, spaced 50ft apart in each direction. Against trucks I got an >90% probability in kill in quite a large area (about 500x250ft). Against SA-2 launchers, which you'd figure would be as vulnerable as trucks, the probability of kill was <20%. So yeah, I think this would have to be individually tested for each unit because there seems to be no logic behind it.

-Col. Russ Everts opinion on surface-to-air missiles: "It makes you feel a little better if it's coming for one of your buddies. However, if it's coming for you, it doesn't make you feel too good, but it does rearrange your priorities."

 

DCS Wishlist:

MC-130E Combat Talon   |   F/A-18F Lot 26   |   HH-60G Pave Hawk   |   E-2 Hawkeye/C-2 Greyhound   |   EA-6A/B Prowler   |   J-35F2/J Draken   |   RA-5C Vigilante

Posted

No, never. I rarely say this about anything, almost everything has a value and a purpose but the JSOW-A is very limited in terms of a purpose. Its only purpose is being a decoy for enemy SAM sites that are capable of intercepting incoming missiles.
I scored a hit on an SA-10 site that ran out of missiles, covering two radars in cluster munitions as well as three other vehicles and not one vehicle had a scratch (checked the life bar).

Unless you know that you face infantry or unarmored vehicles like trucks, it is dead weight. I already have a speedbrake, don't need to block a smart pylon with it.

Go with CBU-105 if you want cluster munitions. Those work just nice against vehicles while providing a not-so-bad stand-off range. Or LGB's / JDAM. A double rack GBU-12 are two kills, and they even work against maneuvring targets. Mavericks are no bad choice either.

  • Like 1
Posted

I just flew a DEAD mission against an SA-11 site in DCS Liberation. First time I had used the CBU-87 in a bit (same munitions as the JSOW-A), and they didn't do a thing to the vehicles despite direct hits. The CBU-87 family (CBU-103, JSOW-A) used to be completely useless for this reason, but a few months ago they "fixed" them when the CBU-103 was added to the F-16. It looks like they're back to being useless. Ugh.

Posted

JSOW-A sounds like a great stand-off weapon to bring along until you use it. It's terrible in the amount of damage it does to SAM sites in DCS (forget tanks). Using the C/Broach version is better in that it gets at least some confirmed kills. According to military.com...

The AGM-154A or “Baseline” configuration carries 145 BLU-97 sub munitions and is used to attack fixed and relocatable soft targets such as parked and revetment aircraft, trucks, armored personnel carriers and surface-to-air missile sites.

  • Like 1

AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4
TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | 
My HOTAS Profiles

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...