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Posted

Having tested the new Viper, I must say that GS is right. It didn't change a lot in the numbers, but those changes absolute rock.
I can go nose up at 180kts now, have 30% less landing distance, about 8% less speed on touchdown, and boy that pitch and roll authority.

It's not a hornet, but it rocks. The overall handling has certainly improved, the low speed handling is as awesome as physics allow it.

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Posted

The new F-16 does seem to handle better, but the AoA needed to maintain level flight seems to have actually increased along with fuel burn. I want to make some tracks in the old version and bring them over to the OB to see how much difference is made.

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Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted

Yeah whilst the G-onset definitely improved a lot, which is good, I noticed a few odd things:

 

1. It's harder to be precise in terms of sustaining a certain G  (for instance I couldn't make the G meter hit 8.1 or 8.6 G for some reason, no matter I smooth I tried to be it would always skip from 8 - 8.2 G, and from 8.5-8.7 G)

2. Related to the above, when easing slight off or adding slightly to pitch, the aircraft seems to jerk its way in pitch/G. i.e. it appears abit bumpy when trying to increase G gradually.

3. It appears you cannot achieve more than negative -1.7 G (should be able to hit -3 G)

 

Just my 2 cents since the update.

 

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