TobiasA Posted March 17, 2022 Posted March 17, 2022 Having tested the new Viper, I must say that GS is right. It didn't change a lot in the numbers, but those changes absolute rock. I can go nose up at 180kts now, have 30% less landing distance, about 8% less speed on touchdown, and boy that pitch and roll authority. It's not a hornet, but it rocks. The overall handling has certainly improved, the low speed handling is as awesome as physics allow it. 1
Exorcet Posted March 17, 2022 Posted March 17, 2022 The new F-16 does seem to handle better, but the AoA needed to maintain level flight seems to have actually increased along with fuel burn. I want to make some tracks in the old version and bring them over to the OB to see how much difference is made. 1 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Hummingbird Posted March 17, 2022 Posted March 17, 2022 Yeah whilst the G-onset definitely improved a lot, which is good, I noticed a few odd things: 1. It's harder to be precise in terms of sustaining a certain G (for instance I couldn't make the G meter hit 8.1 or 8.6 G for some reason, no matter I smooth I tried to be it would always skip from 8 - 8.2 G, and from 8.5-8.7 G) 2. Related to the above, when easing slight off or adding slightly to pitch, the aircraft seems to jerk its way in pitch/G. i.e. it appears abit bumpy when trying to increase G gradually. 3. It appears you cannot achieve more than negative -1.7 G (should be able to hit -3 G) Just my 2 cents since the update.
ED Team NineLine Posted March 17, 2022 ED Team Posted March 17, 2022 If you have bugs or issues, please make an appropriate thread in the bug forum with all required info. Thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Recommended Posts