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Posted (edited)

Hi!

Recently I noticed that my CPU usage when playing DCS online (VR) is 100% on two cores all the time, while my GPU usage is only around 80%.

Does anyone have an idea what I can do to reduce this bottleneck? Would it help to reduce the preload radius (currently at 35k)?

Thank you!

 

Specs:

Ryzen 5600X, RTX 3070, DCS on dedicated SSD, 32GB Ram @ 3466 MHz

https://www.userbenchmark.com/UserRun/51189246

 

Edit:

I found that the issue is especially noticeable when flyiing the MI-24P. I also attached a screenshot of my task manager:

IC4PCnt.png

Edited by counter25
Posted

Try this:

  1. Go to "Saved Games/DCS.../Scripts/".
  2. Rename your "Export.lua" file so the game cannot find it.
  3. Run DCS and see if that changes anything.

If you have no Export.lua file, disregard this solution.

  • Thanks 1

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Posted
15 minutes ago, EL CARIBE said:

I understood DCS does not support multi-core at present.   Could that be the issue?

It is true, however, the CPU I chose is rather strong in the single thread regime, which is why I am surprised that it is bottlenecking...

Posted
14 minutes ago, Zeagle said:

Which motherboard?  Also I don't know how well the 3070 does at VR.

Motherboard is B450 Tomahawk Max;

As I wrote above it seems that I am bottlenecked by the CPU as the GPU still has headroom.

Posted
4 minutes ago, CptBligh said:

Normal behavior online for me as well

Thanks! At least I am not alone. I hope that this will improve soon ...

My testing revealed that I got quite a bit of performance boost from disabling shadows. It is not pretty but better than a slideshow.

Posted

Hello,

In VR the goal is to balance Frequency vs Quality
If you get a High Frequency with Quality for your eyes, then you have no problem.

This is my opinion about this subject

 

Then after, you cloud use a tool to get CPU frametime and GPU Frametime while playing
It will be more accurate than basic Windows monitoring to find where to optimize or reduce load.

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