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Posted

Basically he can only hit with luck or if you are facing a moving target from front or back. If it's moving sideways the Hellfire will always hit the ground behind the target.

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

Posted (edited)
24 minutes ago, RealDCSpilot said:

Basically he can only hit with luck or if you are facing a moving target from front or back. If it's moving sideways the Hellfire will always hit the ground behind the target.

From using Petrovich in the Hind give some manual lead with the aircraft to help with the gunners lead. That usually works 

Or get closer. 8km shoots on moving targets are harder to stick, bring it to within 5-6km

Edited by CrazyGman
Posted

That's not the problem. TADS shows he is properly on target but the missile still hits behind it. Just if the laser points through the object on the ground behind it.

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

Posted
2 hours ago, RealDCSpilot said:

That's not the problem. TADS shows he is properly on target but the missile still hits behind it. Just if the laser points through the object on the ground behind it.

Are you doing a loal or lobl attack?

Posted
On 3/18/2022 at 11:11 PM, CrazyGman said:

Are you doing a loal or lobl attack?

Tried direct trajectory lobl attack, loal with the alternate trajectories is currently problematic in mp anyway (George seems to miss the step with missile waypoint...).

@NineLine 4YA server Syria provides a good test scenario, just choose a slot from the cyprus airports and try to attack one of the convoys.

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

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