b1n4ry Posted March 20, 2022 Posted March 20, 2022 (edited) This is probably an edge-case: PLT is not able to make George "deselect" rockets when only rockets remain. You also can't "steal" them from him by WASing rockets, because it will jump between COOP and CRKT. I have added a Track, although i am not sure if this will help explaining what i mean no_deWAS_option.trk Edited March 20, 2022 by b1n4ry AMD R5 3600 @ 4,5GHz, ASUS TUF RTX 3070 Ti, MSI Tomahawk B450 MAX, 32GB G.Skill Aegis DDR4-3200, Liquid Freezer II 280, Corsair HXi Series HX750i
ED Team NineLine Posted March 20, 2022 ED Team Posted March 20, 2022 Currently this is correct as is due to certain limitations in our implementation. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
FalcoGer Posted March 20, 2022 Posted March 20, 2022 2 hours ago, NineLine said: Currently this is correct as is due to certain limitations in our implementation. Currently this is correct because the feature is missing? While not exactly a bug, it's not exactly correct either.
Stackhouse Posted March 20, 2022 Posted March 20, 2022 7 hours ago, NineLine said: Currently this is correct as is due to certain limitations in our implementation. If I understand OP correctly if you expend all ammunition except for rockets you are forced to employ the remaining rockets in COOP mode and cannot use Pilot HMD for engagement. I understand this might be a limitation due to your implementation but losing an entire functionality of the helicopter (incorrectly) because of your implementation can hardly be considered "correct as is". Don't you think? 3
b1n4ry Posted March 20, 2022 Author Posted March 20, 2022 (edited) My idea would be: holding the george menu button long makes him deselect anything he currently has selected. Edited March 20, 2022 by b1n4ry AMD R5 3600 @ 4,5GHz, ASUS TUF RTX 3070 Ti, MSI Tomahawk B450 MAX, 32GB G.Skill Aegis DDR4-3200, Liquid Freezer II 280, Corsair HXi Series HX750i
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