brucewhf Posted April 9, 2022 Posted April 9, 2022 (edited) I watched lots of videos from Growling Sidewinder, a DCS Youtuber. I realize that his videos are all playback, not realtime. DCS playback function is known to be broken for years(maybe decades), how is Growling Sidewinder able to replay his tracks so accurately? It has to be a way to do it Edited April 9, 2022 by brucewhf 1
rayrayblues Posted April 9, 2022 Posted April 9, 2022 (edited) @brucewhf The way I do it is to make many short tracks of the various scenes from takeoff, maneuvers with various camera angles, etc. to landing. I use air start to re-create scenes later in the mission, especially the landing. It all comes down to editing skilz. Tracks under 5 to 10 minutes are best, but they will still break eventually. Edited April 9, 2022 by rayrayblues 1 SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU
brucewhf Posted April 10, 2022 Author Posted April 10, 2022 13 hours ago, rayrayblues said: @brucewhf The way I do it is to make many short tracks of the various scenes from takeoff, maneuvers with various camera angles, etc. to landing. I use air start to re-create scenes later in the mission, especially the landing. It all comes down to editing skilz. Tracks under 5 to 10 minutes are best, but they will still break eventually. I've done some test. I found that if I play in singleplayer mode, all tracks are broken, no matter how. If I play multiplayer mode, client tracks are usable, while server tracks are still broken. 1
silverdevil Posted April 10, 2022 Posted April 10, 2022 3 hours ago, brucewhf said: I've done some test. I found that if I play in singleplayer mode, all tracks are broken, no matter how. If I play multiplayer mode, client tracks are usable, while server tracks are still broken. @brucewhf run a dedicated server on your computer and join as if you are joining MP. it also helps with keeping resource usage down with lots of AI elements. 1 AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
rayrayblues Posted April 10, 2022 Posted April 10, 2022 Some of it seems to depend on the module being used. I have noticed that tracks made with older modules such as Su-33, UH-1H etc. are more stable. When I first got the Apache, I wanted to check my landings from an external view but the tracks would break after no more than a minute. User mod tracks are also very bad and break even after a few seconds. @silverdevil You may be right. I have heard that if you have a dedicated server, the tracks are more reliable. Maybe that's how @Growling Sidewinder et al manage to do it. 2 SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU
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