FalcoGer Posted April 20, 2022 Posted April 20, 2022 Even when stationary and with no wind, gun rounds land right of your aiming point when shooting the gun to the left and they land left of the aiming point when shooting the gun to the right. The gun should be aiming where the cross is if everything is stationary. On top of that gun rounds do not impact at all if you shoot beyond a certain range, which is about 2900m. I don't care about effective range of the gun, the bullets are still physical objects that don't de-materialize spontaneously after crossing a magic border. And on top of all of that, the gun should be tracking the TADS and a ballistic computer should calculate a solution using the bearing and range change over time, current range, time of flight for the projectile (not sure if muzzle velocity change due to temperature/humidity is calculated into this), bullet trajectory (not sure if wind is calculated into this) and the helicopter's own movement. In short if you are tracking a moving target, it should hit that target, not the spot where you pulled the trigger. Unrelated: Airshow cones have no collision. Also Unrelated: That's a really sturdy landing gear. Gun_Tracking_Mismatch.trk 3
Fleshpiston Posted April 20, 2022 Posted April 20, 2022 CasmoTV has done a good video showing this. 2 [sIGPIC][/sIGPIC] AEF Flesh | 161 SQN System: 965BE / 5850 Toxic / TrackIR 5 Pro / 120gb Corsair Force 3 GT / 2TB Raid10 / 6GB RAM /TM HOTAS Warthog / G13 / Combat Rudder Pedals..... and lots more :doh:
ED Team NineLine Posted April 20, 2022 ED Team Posted April 20, 2022 These have already been reported. Thanks. (issues related to the -64) 2 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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