ED Team NineLine Posted June 3, 2022 ED Team Posted June 3, 2022 7 hours ago, Hobel said: Unless we have a simulation of shrapnel in DCS Fragmentation modelling is planned but not in currently. Its compensated by size of the explosion for now. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Hobel Posted June 3, 2022 Author Posted June 3, 2022 (edited) Am 3.6.2022 um 19:31 schrieb NineLine: Fragmentation modelling is planned but not in currently. Its compensated by size of the explosion for now. I am aware of that but this no longer works, or only to a very limited extent, with the Blu on grass or sand. Edit: Car road to. And it seems to go only on airfield surfaces Is that the intention? Edit: This does not apply to other weapons have been tested: GBU38 GB31 Maverick M151 Hydra Aim120C SD 2 and others Track: SA68.trk Edited June 20, 2022 by Hobel 2 1
Hobel Posted June 4, 2022 Author Posted June 4, 2022 (edited) The mission(need Infinite Ammo Option On)F18AGM154vs8SA6.miz.miz track 97Blutestvs8sa6.trk what to see EDIT: I have tested other surfaces: Airfields are the only ground on which the Blu97 have a HE effect against the SA6 STR. SA6STR is here only one example also affects other vehicles sometimes more sometimes less. Concrete has the same negative effect Even against "soft ground", the Blu97 does not lose 100% of its HE effectiveness against light targets. There is no reason why this should happen in DCS. there is definitely an undesirable side effect here Edited June 10, 2022 by Hobel
ED Team NineLine Posted June 19, 2022 ED Team Posted June 19, 2022 Ok, so I had some time tonight to look at this one, I hadn't heard anything back from testers as far as seeing any issues. First thing I noticed is you are using 1 AGM-154A vs 1 unit. I would assume you know this is not idea, even general clusters are not really meant for 1 vehicle, although you have more control on the release on those. When I changed your mission and set 4 units in a cross pattern The result was 2 dead, one over 50% damaged and one 25% damaged. I am not even sure they would use a 154A on this target, but this yields better results. Even when I tried your mission as is, you would get kills, but because it would require a direct hit of the shaped charge there is going to be a chance you don't get a good enough hit if at all. Second Run 2 dead 2 at 25% Health Third Run 3 dead 1 at 75% Health Fourth Run 3 dead 1 at 50% Health Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Hobel Posted June 19, 2022 Author Posted June 19, 2022 (edited) Thanks for looking. but I recommend you look again more closely at this post from me vor 17 Stunden schrieb NineLine: but because it would require a direct hit of the shaped charge No direct hit is needed for the SA6 HE is sufficient on Airfields This is the blast damage caused by a single Blu97 in the vicinity of four SA6 while standing on a runway. ~3-5 Blu97 have enough He effect to destroy a SA6. ^ HE Damage on Airfield ground If you repeat the same test, while the targets are on a Road or on "normal" ground, there is no blast damage inflicted, even when the BLU97 explodes directly next to the SA-6 And this is the Main problem and by the way, your result is what i want! just also on roads and other ground. vor 17 Stunden schrieb NineLine: Second Run 2 dead 2 at 25% Health Third Run 3 dead 1 at 75% Health Fourth Run 3 dead 1 at 50% Health The surviving SA6 did not get a direct hit but received the pure HE damage, direct Blu97 hits always destroy SA6. test this again on another surface, either the unit is destroyed by a direct hit or survives with full life And that is an important difference! SA6 with low life are no longer operational This video also shows it again perfectly: Spoiler I have also repeated your cross test, as you can see there is no more HE damage on other surfaces. Blu97 on Aifield HE Damage = YES Blu97 on Road HE Damage = No but Why? Why is there a difference between the road and the airfield? The Blu97 is the only weapon that has this bug or whatever Spoiler Edited June 19, 2022 by Hobel
ED Team NineLine Posted June 20, 2022 ED Team Posted June 20, 2022 Ok I see what you are saying now, the units off the runways dont seem to take any partial damage, its all or nothing, although I can still kill 2-3 units most times, the remaining units stay at 100%, I will see if its something to do with the softness of the ground maybe, maybe the submunitions are dampened by this, I am not sure. Will let you know what I find out. 1 2 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted June 21, 2022 ED Team Posted June 21, 2022 Turns out there is a setting for different surfaces, which would be cool if we had a fragmentation model, so I think until we do, we are going to make all these equal to how the bombs react on runways, that should clear up most of this I hope. Thanks! 2 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Hobel Posted June 21, 2022 Author Posted June 21, 2022 (edited) vor 2 Stunden schrieb NineLine: which would be cool if we had a fragmentation model, so I think until we do, we are going to make all these equal to how the bombs react on runways, that should clear up most of this I hope. That's exactly what I think. And what I wanted to hear, thank you!! Edited June 21, 2022 by Hobel
ED Team NineLine Posted June 21, 2022 ED Team Posted June 21, 2022 Fix is already made, just waiting to see it come through our internal version to check. 3 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted June 22, 2022 ED Team Posted June 22, 2022 Yes, so this is fixed internally. Thanks for you patience! 3 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Hobel Posted July 21, 2022 Author Posted July 21, 2022 it is fixed! the AGM154A can finally be used reliably against soft targets!!! thx!!! 3
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