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Posted (edited)
Am 3.6.2022 um 19:31 schrieb NineLine:

Fragmentation modelling is planned but not in currently. Its compensated by size of the explosion for now.

I am aware of that 🙂

but this no longer works, or only to a very  limited extent, with the Blu on grass or sand. Edit: Car road to.

And it seems to go only on airfield surfaces

Is that the intention?

 

 

Edit:

This does not apply to other weapons

have been tested:

GBU38
GB31
Maverick
M151 Hydra
Aim120C

SD 2

and others

Track:

 

SA68.trk

Edited by Hobel
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  • Hobel changed the title to JSOW AGM-154A Low Damage
Posted (edited)

The mission(need Infinite Ammo Option On)F18AGM154vs8SA6.miz.miz

 

track 97Blutestvs8sa6.trk

 

what to see

 

EDIT:

I have tested other surfaces:

Airfields are the only ground on which the Blu97 have a HE effect against the SA6 STR.

SA6STR is here only one example
 also affects other vehicles sometimes more sometimes less.

Concrete has the same negative effect

Screen_220605_105133.jpg

Even against "soft ground", the Blu97 does not lose 100% of its HE effectiveness against light targets.

There is no  reason why this should happen in DCS.

 

there is definitely an undesirable side effect here

 

 

 

 

BLU-97 cutaway avs2.jpg

Edited by Hobel
  • 2 weeks later...
  • ED Team
Posted

Ok, so I had some time tonight to look at this one, I hadn't heard anything back from testers as far as seeing any issues. 

First thing I noticed is you are using 1 AGM-154A vs 1 unit. I would assume you know this is not idea, even general clusters are not really meant for 1 vehicle, although you have more control on the release on those. 

When I changed your mission and set 4 units in a cross pattern 
image.png

The result was 2 dead, one over 50% damaged and one 25% damaged. I am not even sure they would use a 154A on this target, but this yields better results. Even when I tried your mission as is, you would get kills, but because it would require a direct hit of the shaped charge there is going to be a chance you don't get a good enough hit if at all.

Second Run
2 dead 2 at 25% Health

Third Run
3 dead 1 at 75% Health

Fourth Run
3 dead 1 at 50% Health

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Posted (edited)

Thanks for looking.🙂
but I recommend you look again more closely at this post from me

 

vor 17 Stunden schrieb NineLine:

but because it would require a direct hit of the shaped charge

No direct hit is needed for the SA6 HE is sufficient on Airfields


This is the blast damage caused by a single Blu97 in the vicinity of four SA6 while standing on a runway.
~3-5 Blu97 have enough He effect to destroy a SA6.

sa6.JPG.16610817b8f3464c05e895c26dbc86b6.JPG

^ HE Damage on Airfield ground

 

 

If you repeat the same test, while the targets are on a Road or on "normal" ground, there is no blast damage inflicted, even when the BLU97 explodes directly next to the SA-6

Screenshot_20220603_145420.jpg.5d47857b6ff180efc4f7abff020593f8.jpg

And this is the Main problem

 

 

and by the way, your result is what i want! just also on roads and other ground.

vor 17 Stunden schrieb NineLine:

Second Run
2 dead 2 at 25% Health

Third Run
3 dead 1 at 75% Health

Fourth Run
3 dead 1 at 50% Health


The surviving SA6 did not get a direct hit but received the pure HE damage, direct Blu97 hits always destroy SA6.

test this again on another surface, either the unit is destroyed by a direct hit or survives with full life

And that is an important difference! SA6 with low life are no longer operational

This video also shows it again perfectly:

Spoiler

 


 

 

 

 

 

I have also repeated your cross test, as you can see there is no more HE damage on other surfaces.

Blu97 on Aifield HE Damage = YES
Blu97 on Road   HE Damage = No

but Why? 
Why is there a difference between the road and the airfield?

The Blu97 is the only weapon that has this bug or whatever

 

Spoiler

 

Cross.JPG

Edited by Hobel
  • ED Team
Posted

Ok I see what you are saying now, the units off the runways dont seem to take any partial damage, its all or nothing, although I can still kill 2-3 units most times, the remaining units stay at 100%, I will see if its something to do with the softness of the ground maybe, maybe the submunitions are dampened by this, I am not sure. Will let you know what I find out.

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  • ED Team
Posted

Turns out there is a setting for different surfaces, which would be cool if we had a fragmentation model, so I think until we do, we are going to make all these equal to how the bombs react on runways, that should clear up most of this I hope.

Thanks!

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Posted (edited)
vor 2 Stunden schrieb NineLine:

which would be cool if we had a fragmentation model, so I think until we do, we are going to make all these equal to how the bombs react on runways, that should clear up most of this I hope.

That's exactly what I think.
And what I wanted to hear, thank you!! 🙂

Edited by Hobel
  • 5 weeks later...
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